Quote Originally Posted by Shiyo View Post
No CM for english forums, post in jp with google translate.

On topic:

Yes, DNC is pretty meh and fills literally no unique niche and has no situational use. It's entire combat mechanics go against the flow of the current game. It's main core features are either super weak/don't fit the high haste high tp gain the current game has(steps), are all completely irrelevant and almost never useful(sambas, only useful if using fencer set ups..lol?) or are far too weak to compete against the rest of the games healers(waltz tp costs and cooldowns are FAR too long compared to any other healer). When a /whm is a better healer than DNC main by a magnitude of over 2, you know there's a huge issue.

Oh also, saber dance shouldn't disable sambas when BLU RDM /WHM can cure people for 1k+ with zero drawbacks besides 2-3 attack rounds of TP loss.

Nothing about DNC's design makes sense in the current state of FFXI. It needs to be completely revamped, which sadly, won't happen.

This doesn't mean you can't play and beat things with DNC, it still does fantastic damage, it's just not good at being an actual dancer. It's more of a monk with daggers at this point.
I feel you're kinda exaggerating, lol. I wouldn't say DNC mechanic has serious design problems. Not being absolute optimal in every situation =/= bad design. A complete revamp for jobs that don't shine in every situation is wasting resources in games like FFXI IMO.

By your standard DRG pet mechanics, MNK HP/subtle blow niche, RDM's enfeebling magic are all horrible designs that needs complete revamp because they are not optimal in every situations, and the list goes on and it'll never end with job fixing.

IMO for games like FFXI with variety of setup, situation and content, any job that's functional in most of the situation and very optimal in a few situation is good enough. Most jobs are fine.