I don't know if this is a dead topic, but I'm going to present my idea anyway. A bit long, but read it all the way, its fun
Every time I use Jump, I feel as if an additional effect is missing. I understand Jump is really just another DPS output ability, but I truly think it needs just a little bit more than damage.
Currently Dragoon's 2hour houses additional effects at the cost of waiting, and as I can definitely say these are extremely worth while, I wish we could maybe see alternate, less extravagant effects all the time. let's make some example.
JUMP:
I don't stand alone when I say, than when I use Jump, it feels as if a stun based effect should occur. It would only make since realistically considering a fast, random, out of nowhere hurl into the sky, following a piercing skew to the face from above unexpectedly would scare/stun the crap out me. haThis could really benefit the lack of stun based abilities in the game, and give Dragoon's incentive on strategic timing, of both when, and why to use jump.
HIGH JUMP:
High jump is a move that actually isn't too bad in terms of effects. It allows players to shed up 50% of his/her hate upon a successful jump. Aside from this, I also feel a raise in damage output from this specific jump should be roughly 5-10% higher than that of a standard jump. On top of that, by positioning yourself in front of a player and landing a successful high-jump, you and the player you were standing in-front are effected by the 'up to 50% hate shed' effect.
SUPER JUMP:
Now we all know that super jump is basically a dragoon's way avoiding death, but besides that, the effect of super jump is really too interesting in my opinion to be left unusable on other members of a party. Spirit surge provides the user with the ability to shed up to 50% of a members hate, who is nearest behind him. I think, if we remove the 2hour limit to this move, we can turn our fellow dragoon into a DD/assist job, giving dragoon a completely new role in the vast complex of the game. A "shedder" if you will. Applying new effects in the 2hour, such as an AOE version, we can supplement the transfer of this effect.
SOUL JUMP/SPIRIT JUMP:
I have no problem with either one of these jumps, they are the dragoons way of TP generation. Seeing as they both have nearly the same effect, I was thinking an overhaul of soul jump would be interesting, and give a new jump without the cost of creating a new ability all together. Seeing as how our Wyvern has the opportunity to discern the elemental weakness of a target, Soul jump could be a jump used in accordance to the discovery an elemental weakness. Example is,
Weapon skill> Wyvern uses ice breath> Dragoon uses soul Jump> Jump is enchanted with Ice damage.
Sounds fun right?
Now these are all just for fun, and something I would LOVE to see implemented, but than rather having exactly what I say, the developers should consider additional effects to our beloved "signature" skills. Breathing new life into a move so awesome with animation, but so stale with effect.
How about we have some fun? I want to hear what your version of some additional/alternate effects for our dragoon's jumps are! Tell me tell me tell me!
Thanks for reading everyone =]