Quote Originally Posted by Selindrile View Post
Except there are already better examples of how to handle this in place, Omen Tags, and better yet Voidwatch or Aybssea time stones (if one couldn't get forever time extensions like they can in abyssea) it prevents the content from being burned through quickly, but doesn't make someone who has to wait for their group to be able to get on schedule feel like they're missing out, etc etc.

60 hour lockout, handled like this, is so unwieldy and awkward :/

We'd been trending away from timed lockouts, look at all the other recent endgame content: Delve/Skirmish/Ambuscade/Escha/Reisen/SR/Incursion/Vagary/Unity/HTB

We took a step back to Assault days with Omen, and that was bad enough, considering the body/glove droprates and how slow you get cards (without the card event on), but this is on a whole nother level :/

(That said, I like all the gear from Omen, and the fights themselves, and it looks like I'll like the Dynamis content, and I like the gear and even the reward strategies (excepting bodies/gloves), so keep in mind the main thing I'm complaining about is the timing of the content.)
If it were 100% new content, not set in Dynamis zones, then I would agree that it would feel awkward.

Given where it is, and what it is, long lockout just makes me remember the old days and be not-upset over it.