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  1. #1
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Normal VD1 is 5-10m(depending on PD RNG). Also we all have fun playing the game since we aren't on pet jobs.

    Perfect dodge is still a problem, it literally double or triples the amount of time per run which in turn causes more congestion on the one server it exists on.
    (0)

  2. #2
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Shiyo View Post
    Normal VD1 is 5-10m(depending on PD RNG). Also we all have fun playing the game since we aren't on pet jobs.

    Perfect dodge is still a problem, it literally double or triples the amount of time per run which in turn causes more congestion on the one server it exists on.
    Can do just as well w/ a full melee setup as a pet job setup in V1E. If a 3box+2box party of DRK DRK BLU BLU WHM + random DD can do in ~5.5min reliably, then party comp is a near non-issue. Same comp should work on N+, but we have multibox issues with that many adds and bombs kept going off because of loltargeting. Gets a bit frazzling to be hopping between laptops/keyboards as frequently as is required at that point.

    At least the JP players are complaining about the bomb name blinking in/out and going untargetable too. ^^;;

    The congestion thing actually IS better now on Asura. According to a recent dev statement, it seems that there was some sort of system limitation holding back how fast groups could enter instances, so instances were sitting around empty while players were in the queue before. >_>;;

    So long as at least V1E is doable in less time than 2x V2VD runs, it's an overall improvement.
    (0)
    Last edited by Nyarlko; 09-20-2017 at 07:06 AM.
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  3. #3
    Player Kishr's Avatar
    Join Date
    Nov 2016
    Posts
    132
    Character
    Kishr
    World
    Asura
    Main Class
    BST Lv 99
    With a 6 bst pt, yes even not everyone plays it, the group was switching between ppl to unleash per turn and killing faster than it could do pd
    Side note, we're you killing adds first?
    (0)

  4. #4
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Kishr View Post
    With a 6 bst pt, yes even not everyone plays it, the group was switching between ppl to unleash per turn and killing faster than it could do pd
    Side note, we're you killing adds first?
    You are looking at tacking on an extra 5min+ (and as much as +15min if cactuar is down already,) for SP resets between fights though. It's never a good idea to base a strategy on 1hr abilities when you are planning to spam something. :/

    It's doable w/ nearly any normal setup as long as you exclude COR/GEO/BRD/favor buffs. V1E doesn't even require a tank, even my BLU lands Dream Flower w/ no issues up thru V1D (sadly consistent resists on VD,) /ra bypasses Perfect Dodge, can change targets between adds during PD and resleep, etc. There are ways around the challenge, and I'm actually enjoying it this month. ^^ Somewhat concerned about how this whole thing will pan out in months to come, (some beastmen tribes seem like they will be close to impossible to clear VD w/in 30min,) but I'm actually looking forward to it.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  5. #5
    Player Kishr's Avatar
    Join Date
    Nov 2016
    Posts
    132
    Character
    Kishr
    World
    Asura
    Main Class
    BST Lv 99
    Switching between 1hr's after 6 runs its a hr, don't need to reset abilities.
    By the time we do a 7th run a hr or 45min has passed, removing the option needing to reset ability.
    (0)

  6. #6
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Kishr View Post
    Switching between 1hr's after 6 runs its a hr, don't need to reset abilities.
    By the time we do a 7th run a hr or 45min has passed, removing the option needing to reset ability.
    Oh! You meant that only 1x BST per run used Unleash. I thought you were all popping it each run. OK, that doesn't sound too horrible then. ^^ What difficulty are you talking about btw?
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  7. #7
    Player Kishr's Avatar
    Join Date
    Nov 2016
    Posts
    132
    Character
    Kishr
    World
    Asura
    Main Class
    BST Lv 99
    Only did this month once with a bst group, was on easy difficulty.
    I'm sure this would work for N also
    (0)

  8. #8
    Player Kishr's Avatar
    Join Date
    Nov 2016
    Posts
    132
    Character
    Kishr
    World
    Asura
    Main Class
    BST Lv 99
    Killing adds first remove pd?
    (0)

  9. #9
    Player Dzspdref's Avatar
    Join Date
    Mar 2014
    Posts
    386
    Character
    Danallen
    World
    Asura
    Main Class
    PUP Lv 99
    Bring a THF in with you. Have them use Larceny to take the PD effect. We've had a few people mention doing that and it worked for them. Hope that helps a bit.
    (0)

  10. #10
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Dzspdref View Post
    Bring a THF in with you. Have them use Larceny to take the PD effect. We've had a few people mention doing that and it worked for them. Hope that helps a bit.
    IF the mobs could only PD once, then this would work, but they can spam it back-to-back without issue.
    (2)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

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