
Originally Posted by
Zenion
Even putting aside the competition aspect though, there's the 1300 plaudit "target", which requires no less than 840 plaudits from daily objectives, more if, say, you don't anticipate earning 32000 hallmarks and 20000 gallantry in two weeks. That's about 6 out of 14 days you'd need to hit all the objectives - but if one day of objectives you can't clear costs you two days of plaudits, and objectives repeat on a four-day cycle like they did last time... if you flagged day 1 and couldn't do any of it, you now have days 3, 4, 7, 8, 11, and 12: three days of bad tasks mean you have almost no margin of error.
Yes, that's a bit of an extreme case since there are usually some trivial objectives (clear an ambuscade without dying, for 10 and 20 plaudits, seems to be a constant), but there are also some that are either effortless or impossible depending on the player: I've unlocked monster rearing, but if I just got access to my mog garden that objective would not be achievable no matter how hard I tried. I have crafts I can hit 50% HQ rate on, but what about someone who has only focused on battle content so far?
Saying "it's fine, there is lots of content, there are more than enough opportunities to earn plaudits" only works if players are actually given access to those opportunities, rather than having them locked away when they find something they can't do.