Quote Originally Posted by Lukasha View Post
I made an Elvaan White Mage. ... I am looking for some new player guides on what quests to do that are important and maybe will reward needed items. All White Mage leveling advice is appreciated. The guides I have found seem good, but I am not sure what guides are current and relevant to the game as it is today. Not so much interested in leveling fast, but leveling well. Any suggestions and help are welcome! Playing on Asura and started in San D'Oria.
The old community reps made a Twitch video about the changes the game went through recently. It's mostly for players who are already level 99, but some stuff still applies to early levels: https://www.twitch.tv/finalfantasyxi/v/101944408

It's pretty brave of you to pick WHM as your starting job, as it can be stressful to play. Unless you stumble upon players on Asura who are willing to teach you the ropes and let you practice with them, you will likely be doing most of your early leveling with trust NPCs. Trusts perform ok as tanks, support, and healers, but are really horrible at dealing damage, especially when compared to actual players. That means that you may have to rely on your character to do a good chunk of the damage, and that can be pretty rough at early WHM levels when your gear and weapons simply aren't designed with melee'ing in mind. Even so, you will have to spend a fair amount of time curing and buffing your trusts to keep your healing and enhancing magic skill levels up to where they should be. It's unfortunate that leveling up in parties isn't popular any more, as it would also be a good way for you to learn things to watch out for (debuffs and what spells can counter them, conserving mp, which bar- spells protect against what) and what not to do (forgetting to cast reraise, using inefficient cure spells, gaining too much enmity from the mob, etc). When you do finally hit 99 and start getting invited to events, you also risk becoming overwhelmed by the sheer number of things that people expect you do know and be good at. There will be little room for error, as a win or loss may entirely depend upon how well you can keep up with what's happening to 5 other people (if you're lucky, you might only need to keep tabs on the tank, but sometimes you still need to juggle doing three things at once). For this reason, many people don't enjoy playing WHM, but that is also why they are somewhat in demand. WHM is a job that has managed to find an essential role in almost every situation. But just be aware that when you do get invited, expectations will be high.