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Thread: Monster aggro

  1. #1
    Player LeaderofAtlantis's Avatar
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    Monster aggro

    I'm not certain if this issue has been brought up by anyone, but I would love to have an explanation for the reason why, at Lv75, about 22-24 levels above a monster meant it stopped attacking me when I walked by, but now at Lv90, monsters over 30 levels below me will still attack me. I know we need to maintain some of them staying easy pray so we still have options for the Magian Trials, but what I would like to know is, can we expect these creatures to continue to attack us even when we're level 99? Will I ever be able to walk through Kuftal Tunnel and be ignored by the Robber Crabs?

    I know this is somewhat minor, but I was wondering if this was intentional or if maybe, since the cap was initially expected to hold at Lv75, the aggro conditions of these monsters was never adjusted to act in the same way as everything else with a level check. It's partially a curiosity and partially something I'd like to see possibly changed in the future (with the next level cap increase perhaps).
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  2. #2
    Player thefinalrune's Avatar
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    Quote Originally Posted by LeaderofAtlantis View Post
    I know this is somewhat minor, but I was wondering if this was intentional or if maybe, since the cap was initially expected to hold at Lv75, the aggro conditions of these monsters was never adjusted to act in the same way as everything else with a level check.
    As of late, this has been my belief exactly. And like you, I'm also rather annoyed at the fact that these so much lower level mobs still aggro.

    Robber crabs are supposed to have a max level of 63. At 27 levels above them I wouldn't expect to be aggro'd. I recall just as well at 75 that level 48 mobs sure didn't aggro me. A great example of this are the Big Claw crabs in Sea Serpent Grotto (the ones that spawn near the Ghasts on the way to Norg), which have a max level of 48. They stopped aggro'ing even before level 75.

    If SE plans to leave these mobs as EP to allow them to be options for magian trials at least let them be set as the easy prey type that don't aggro.
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    10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.

  3. #3
    Player Swords's Avatar
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    Anything that would match EP to a 75 will be EP to a 90+, and as such they can still aggro you. One thing I've noticed though some EP/DC mobs will leave you alone if your stats are considerably higher than theirs, at the same time there are mobs that will attack no matter what. I think there are some kinds of hidden behavioral patterens to monsters SE never let us in on, because I can have over 600 attack with a H2H weapon and be left alone, but swap to a club or stave that gives lower attack and I'll get aggro.
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  4. #4
    Player thefinalrune's Avatar
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    Quote Originally Posted by Swords View Post
    ...I can have over 600 attack with a H2H weapon and be left alone, but swap to a club or stave that gives lower attack and I'll get aggro.
    Monster aggro is directly tied to your combat skill of the weapon in your main hand. Weaker skill = higher check level.
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    10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.

  5. #5
    Player rog's Avatar
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    lawlwut

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  6. #6
    Player Tamoa's Avatar
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    Uh.. so are you saying if I go rdm/nin with a staff equipped (= 0 staff skill), it means what? I'm gonna get aggro left, right and center? Too weak mobs will suddenly check as decent challenge or something?..
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  7. #7
    Player Phoenyx's Avatar
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    Quote Originally Posted by thefinalrune View Post
    Monster aggro is directly tied to your combat skill of the weapon in your main hand. Weaker skill = higher check level.
    No. Just, no. /check results are affected by combat skill, but not aggro.
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  8. #8
    Player Vlorsutes's Avatar
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    Quote Originally Posted by thefinalrune View Post
    Monster aggro is directly tied to your combat skill of the weapon in your main hand. Weaker skill = higher check level.
    Monster aggro is based on your level in comparison to the level of the mob. The only thing that combat skill on the weapon does is determine what the mob will check to you as far as their evasion and defense.
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  9. #9
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    One thing, not fully related to this topic but the other day I was aggro'd by a Too Weak to be Worthwhile Fierce Smilodon while running through Vunkerl [S]. Does this happen with any other non-NM enemy type and is this normal behavior for these enemies?
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  10. #10
    Player LeaderofAtlantis's Avatar
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    Quote Originally Posted by Charismatic View Post
    One thing, not fully related to this topic but the other day I was aggro'd by a Too Weak to be Worthwhile Fierce Smilodon while running through Vunkerl [S]. Does this happen with any other non-NM enemy type and is this normal behavior for these enemies?
    As far as I know, it only happens when you heal in front of them. Did you heal near the Smilodon? If you are level 90 and heal in front of a Goblin near Bastok in the present, they'll attack you for example.

    The only "Too Weak" monster that attacks no matter what are the Detectors in Ve'Lugannon Palace and Defenders in the Shrine of Ru'Avitau. They are aggressive to sound. I can't think of any others off the top of my head.
    (0)
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