I would also have to add that I do not like the Boost changes as-is.
1). The Delay needs to end immediately upon Chi Blast or Weaponskill use, or at least shorten the delay to the weapon's natural delay (if you have a delay of 3 seconds, change the remaining delay to 3 seconds upon usage of Chi Blast or Weaponskill).
2). The benefit to Boost on WS is still far too low and erratic. I noticed little difference in actual field testing. I admit my monk was not highly geared, but then one shouldn't be highly geared to get an idea of what their Job Abilities are capable of, nor should one need to be highly geared to see practical use out of it. Buffing my Shijin Spiral or even Tornado Kick by a paltry 1-2k damage is not worth the delay in having to wait for it to almost wear off to get the most out of it. I could have thrown enough punches in that time to account for the extra damage quite easily. Using Boost is actually a DPS loss in every situation that I can think of (unless you have absolutely ridiculous amounts of Haste and other delay lowering properties, but again you shouldn't have to, JUST to make a Job Ability useful).
3). I still do not understand why Boost wasn't simply changed to act just like Sneak Attack or Trick Attack, only with different modifiers and perhaps getting rid of the guaranteed critical hit property those two job abilities have? That would have done a far better job at what Boost appears to be trying to accomplish.
I get why there's a delay (they wanted you to stop swinging and build up power for your next hit), but the actual mechanics and the actual buffs do not come even close to the loss of DPS because you were standing there doing nothing for so long. Again, the punches (and kicks!) you missed out on are a huge DPS loss for the meager benefit you get for using Boost.
Nice try, but... it just doesn't work the way it appears to be imagined it should. Nice idea on paper, terrible execution in reality.

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