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  1. #1
    Player Sirmarki's Avatar
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    Dec 2013
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    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99

    More Apex Monster locations?

    I was wondering if more groups of apex monsters can be added to various [not so popular] areas, and spread people out a bit more?

    With a week long CP campaign on Asura, there are parties actually having to "sit" on each other.

    I'm aware this problem is more than likely going to be exclusive to Asura. However, it can't do any harm to simply add more high level monsters to various zones(?)
    (1)

  2. #2
    Player
    Join Date
    Nov 2015
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    1,552
    Quote Originally Posted by Sirmarki View Post
    I was wondering if more groups of apex monsters can be added to various [not so popular] areas, and spread people out a bit more?

    With a week long CP campaign on Asura, there are parties actually having to "sit" on each other.

    I'm aware this problem is more than likely going to be exclusive to Asura. However, it can't do any harm to simply add more high level monsters to various zones(?)
    Try different zones/camps. There are often several viable spots that get overlooked, even with high player traffic.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  3. #3
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Sirmarki View Post
    I was wondering if more groups of apex monsters can be added to various [not so popular] areas, and spread people out a bit more?

    With a week long CP campaign on Asura, there are parties actually having to "sit" on each other.

    I'm aware this problem is more than likely going to be exclusive to Asura. However, it can't do any harm to simply add more high level monsters to various zones(?)
    Problem is you picked the reddit approved server and now are complaining your zerg is too big.

    No problems on lesser populated servers. Waste of dev time to add monsters to zones because of one server,
    (0)
    Last edited by Shiyo; 08-16-2017 at 03:13 AM.

  4. #4
    Player Sirmarki's Avatar
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    Dec 2013
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    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Shiyo View Post
    Problem is you picked the reddit approved server and now are complaining your zerg is too big.

    No problems on lesser populated servers. Waste of dev time to add monsters to zones because of one server,
    Weird logic...

    I moved to the server because the server I was on was DEAD, ie: Nobody around to do stuff, and no shouts. Many many players made the move over too. I don't pay to play by myself or I'd just buy an offline game, for a one off price and play that.

    If every server had an average 250-300 players online (accounting for multi-box too) as the last server I was on, I'm pretty sure SE would be close to flicking the switch on FFXI.
    (3)

  5. #5
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Should try reisinjima. At higher chains I'm getting about 13-15k per kill on jobs with a decent amount of jps already and cor roll but things die super fast. Not to single out any particular kill method but I've seen people send out multiple pullers to grab a couple dozen mobs that then all died with 1-2 tengima buffets. Stuff adds up real fast

    Bonus points you get a ton of silt, beads and crystals doing this. Also complete a lot more RoE for those benefits
    (0)

  6. #6
    Player Folken's Avatar
    Join Date
    Dec 2016
    Posts
    73
    Character
    Folken
    World
    Leviathan
    Main Class
    NIN Lv 1
    (0)

  7. #7
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    Quote Originally Posted by Sirmarki View Post
    I was wondering if more groups of apex monsters can be added to various [not so popular] areas, and spread people out a bit more?

    With a week long CP campaign on Asura, there are parties actually having to "sit" on each other.

    I'm aware this problem is more than likely going to be exclusive to Asura. However, it can't do any harm to simply add more high level monsters to various zones(?)
    It would be nice to have some more apex spread around.
    (0)

  8. #8
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Also to note almost no one I know of tries to do Apex in Ra'Kaznar Inner Court. Which is full of apex that you can really target and take advantage ofs weakness like bats, butterflies, skeletons hounds and the flying sperm things
    (0)

  9. #9
    Player
    Join Date
    Nov 2015
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    1,552
    Quote Originally Posted by Urmom View Post
    Also to note almost no one I know of tries to do Apex in Ra'Kaznar Inner Court. Which is full of apex that you can really target and take advantage ofs weakness like bats, butterflies, skeletons hounds and the flying sperm things
    Those targets are higher level (136ish) than gates mobs, and can actually pose a serious challenge to undergeared/unprepared groups. For instance, before the last mob stat nerf, Apex Bat in Outer Raz needed ~1400acc to cap, and hit non-tanks like a pissed off truck. I've seen trust tanks basically get one-shotted by unlucky strings of DA/crits as well.. Basically saying, it's not a simple/laid-back camp where you can get away without a tank or support. Should note that I've gotten ~30k CP/kill without chain on those as well. Should also note that while the mobs there are segregated and have distinct camps (beware the fallen robots, they are mean if you wake them up btw,) the zone map is not exactly straightforward, so expect a ~20min commute from town until you memorize the route.

    Inner Raz has always been intriguing to me, but the Apex mobs there seem to be intentionally positioned to prevent safe pulling. I tried to learn some BLU spells there and consistently got angry-mobbed and curb-stomped every time I tried to pull certain mobs, and said mobs would tear thru trusts like nothing anyway, so I gave up on the dvergrs there as learning targets. :x Those ones at least are ~137-139, so you'd be exp'ing on mobs higher level than Escha T3s.

    Maybe instead of adding more Apex mob spawns, the devs can just move around some of the existing ones to allow some viable camps in Ra'Kaznar zones?
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  10. #10
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by Nyarlko View Post
    Those targets are higher level (136ish) than gates mobs, and can actually pose a serious challenge to undergeared/unprepared groups. For instance, before the last mob stat nerf, Apex Bat in Outer Raz needed ~1400acc to cap, and hit non-tanks like a pissed off truck. I've seen trust tanks basically get one-shotted by unlucky strings of DA/crits as well.. Basically saying, it's not a simple/laid-back camp where you can get away without a tank or support. Should note that I've gotten ~30k CP/kill without chain on those as well. Should also note that while the mobs there are segregated and have distinct camps (beware the fallen robots, they are mean if you wake them up btw,) the zone map is not exactly straightforward, so expect a ~20min commute from town until you memorize the route.

    Inner Raz has always been intriguing to me, but the Apex mobs there seem to be intentionally positioned to prevent safe pulling. I tried to learn some BLU spells there and consistently got angry-mobbed and curb-stomped every time I tried to pull certain mobs, and said mobs would tear thru trusts like nothing anyway, so I gave up on the dvergrs there as learning targets. :x Those ones at least are ~137-139, so you'd be exp'ing on mobs higher level than Escha T3s.

    Maybe instead of adding more Apex mob spawns, the devs can just move around some of the existing ones to allow some viable camps in Ra'Kaznar zones?
    Sure they aren't for people soloing and low manning or random setup. But for the situations of parties on top of parties seems like a viable alternative. I find inner courts easier/faster to get around in. Need more of a return to old xp pting

    As far as pulling your problem seems to be you were targeting the pseudo nms that rule each camp and not the ones titled apex. I've definitely pulled them and done testing on them via it (dvergr was actually how I was able to hit iirc like 60k cp kill back before we had 2-3x or half the bonuses we do now) they are of course the only one on each camp so have to often go around or kill other mobs to do it while if you were just cping you'd just kill the mobs around it just fine. Pulling the regular apex mobs don't think I've ever got other stuff there.

    There is also the fact that like I said they are pseudo nms so while they don't check impossible to gauge they definitely have higher stats/lvls then the surrounding mobs, nm type name, and annoying monster types that are generally associated with nms and probably most importantly less ridiculous AoEs. For a blu getting spells yeah it might make sense but no cp party is going to target the Naraka instead of the skeletons around it lol. Long time ago when I first did it yeah acc was an issue (took me like 20 minutes to tribox the dvergr to death though there never was any danger) but just new/better gear it's gotten a lot better. While maybe higher level danger level and difficulty of the actually apex is below even T1 escha nms by a bit. I might go back up see how fast I can kill though sadly my best jobs for blowing thru lots of hp safely multiboxing without help don't need cp lol. Hmmmm maybe if I gear up my rng and have auto tank...
    (0)
    Last edited by Urmom; 08-18-2017 at 01:07 AM.

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