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  1. #1
    Player Edelfelt's Avatar
    Join Date
    Aug 2012
    Posts
    25
    Character
    Edelfelt
    World
    Asura
    Main Class
    NIN Lv 99

    Implement Weekend "Double Everything" Bonus Please :D

    From Friday Reset to Monday Reset (usually 8 AM PST)
    +250% EXP Bonus
    +100% CP Bonus
    +100% Crafting/Combat Skill gain
    +100% Gil dropped by mobs.
    + 250% Bayld, Allied Notes, Conquest points, Imperial Standing acquired, Silt, Escha Beads.
    + 50% Hallmark/Gallantry received from Ambuscade.
    +2 Regen
    +1 Refresh
    Treasure Hunter II Active on all kills.
    Trusts NPC's gain an additional +5 LvL/iLvL above you.
    - Imperatur Recharges every 1 hour.
    - Mystical Canteen Recharges every 4 hours.
    (3)

  2. #2
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    No. Campaign bonuses are already bad for the game, we don't need this trash too. Go play a f2p MMO if this is what you desire.
    (4)

  3. #3
    Player
    Join Date
    Jan 2014
    Posts
    81
    I, too, think too many campaigns are bad for the game and they realized it, we already have a lot of bonuses as is.
    There seems to be an increase of players since the last two years (from what my friends and I have seen) and with that came a small decrease of campaigns availability along with a decrease in login points rewards quality.
    They clearly don't know what to do with XI and they haven't known for quite some years now, players are not leaving and probably won't leave anytime soon. I know I'm not.
    (0)

  4. #4
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Shiyo View Post
    No. Campaign bonuses are already bad for the game, we don't need this trash too. Go play a f2p MMO if this is what you desire.
    Yay! I get to agree with you! That almost never happens.

    OP: That is rather extreme overkill there. Quite a few of the bonuses you have listed already exist as campaigns and the devs have already been openly reluctant to turn some of them on at all. (Crafting skillup+ and CP+ in particular.) Do you happen to be a weekend-only player, btw?
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  5. #5
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    No thank you, that's over kill.

    The other thing with these campaigns is that some people absolutely burn themselves out during them. Campaigns then finish, things get back to boring/wondering what to do, and the population slumps (peeps burn out/taking a break).
    (0)

  6. #6
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Double all your stats too!
    (0)

  7. #7
    Player Kishr's Avatar
    Join Date
    Nov 2016
    Posts
    132
    Character
    Kishr
    World
    Asura
    Main Class
    BST Lv 99
    Double the amount of gill you own.
    Double the AH selling slots.
    Double the amount of gill you get for selling something.
    Double amount of trust you can call.
    Double amount of weapons you can equip.
    Double the arms on your character.
    Double stack mounts on themselves while you ride them.
    Double the amount of delkfut towers in qufim.
    Double a double of everything else also.
    (1)

  8. #8
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Also send me the double mint twins please
    (2)

  9. #9
    Player Folken's Avatar
    Join Date
    Dec 2016
    Posts
    73
    Character
    Folken
    World
    Leviathan
    Main Class
    NIN Lv 1
    Why would they do it on weekends anyway? There are enough people playing on the weekend. Need to bring more players in on weekdays.
    (0)

  10. #10
    Player Aysha's Avatar
    Join Date
    Aug 2014
    Posts
    405
    Character
    Aysha
    World
    Sylph
    Main Class
    WAR Lv 99
    I don't see why campaigns are "bad" for the game?

    C'mon, Capacity Points are boring as all crap. I don't think anybody actually enjoys old-style XP parties (only this time, it's CP). Same song and dance, pull mob, skillchain+magic burst until it dies, rinse, repeat. Only now instead of IT++ we are fighting IT++++ and you need ridiculous endgame armor for some of them.

    It's the same old thing over and over and over and over and over and over, and the 2100JP grind makes old Lv75 look like child's play and I remember those days of getting 100-200 per kill and needing 75,000 IIRC for Lv74->75. That's 375-750 kills.

    To get 2100JP, even at 15k CP per kill, you're looking at 4,200 kills. Well, ok, slightly less because you get Capacity Bonuses along the way, but still. It's more than 2,000. Easy. It's just simply not fun, and unlike levelups, you don't get easily-seen bonuses, and the gifts while nice, most of them don't make a noticeable impact on your character that you can notice by eyeballing the chat window (you'd need a parser to notice until you stack several of them together and compare yourself to someone who doesn't have said bonuses).

    Crafting Campaigns allow players to do a little Lv71+ catchup (there's enough 110 players around that everybody and their brother is 110 in their chosen craft), I don't really see the harm in this because now we're getting KIs from the Escutcheons (which are a much more terrible grind than original 1-100 craft was before all the changes) that are *REQUIRED* to make certain items now.

    They add more grind on top of more grind and they wonder why new players are finding it hard to swallow. And then, we got the veterans who are not making things any better by saying things like "Campaigns are bad for the game". What they REALLY mean is "Campaigns allow people to get to where I was with less effort than I put in and I don't like it."

    I leveled to Lv75 once, and it doesn't bother me that people can blow to 75 in a weekend. In fact, I did 75->78 with a 2-person party right after the Abyssea addons were released. We used Emperor Bands (when they were 3,000 max) and the Field Manual at Valley of Sorrows. We would spend 2, 3, 4 hours half falling asleep doing 40-50 a kill before all the XP buffs, it took weeks to get that far. We eventually quit because the grind was just too much, too boring. We came back to the game a bit later when the grind was lessened, but we quit again because XP was just too slow and this was right after Capacity Points were introduced and we saw the atrocious grind (Lv95-100 mobs were only giving 50CP per kill and you needed 30k for ONE job point!? lol).

    Then they did the whole RoV thing, and we came back after hearing about mounts and all the RoV stuff. And now we're playing again, but only because the grind was lessened. But even after all the buffs, Grind is still Grind, and it hasn't gotten any more enjoyable. There's just less of it and you get your rewards a little quicker, especially during Campaigns.

    Getting 25k+ off of Apex Raptors sure beats getting 8k. Getting a Job Point every other kill is way better than getting a Job Point every 4th kill, especially when you need so stinking many of them to get anywhere.

    I'm not becoming a better player by killing the same stupid thing thousands of times. Killing the same thing 1,000 times vs 10 times doesn't change anything, it doesn't get stronger or harder. It does, however, test my patience and my sleep apnea. There have been times I've actually fallen asleep at the keyboard because it is so boring and repetitive.

    This is not how to entice newer players (or returning players) to come to this game when there are other MMOs that are 50x more engaging (game play-wise) than FFXI is.

    So can you guys please stop flying the "Campaigns are bad for the game" banner? I couldn't disagree more. Campaigns make stuff possible for the people who lack endgame linkshells, and SE knows it. It's just they got too many people in endgame linkshells whining that casual players are getting some of their rewards "too easily", even if a lot of these rewards aren't even worth all that much in the end run. A 110 crafter without an Escutcheon is nigh-useless. A 2100 JP Master is nigh-useless without actual equipment (the Su2 weapons aren't even that great and are expensive and hard to find on my server anyways).

    So what's the big deal about allowing the little guy to get a leg up?
    (1)
    Last edited by Aysha; 08-21-2017 at 12:52 PM.

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