Yeah, 99% of bluemages just spam cdc and think it's good even though they're COMPLETELY destroying the parties actual damage and making mobs die slower. Like I said, removing a DD not scing properly or having awful sc properties and replacing them with a trust or a support(yes, a trust is actually more dps than another dd a vast majority of the time) will increase your party dps and kill speed by a lot.
Mighty guard, while being a strong buff, is not worth caring about. It doesn't have 100% uptime so it's automatically completely useless and you should have a brd or geo so you have capped magic haste at all times and not relying on MG. If you're relying on MG to keep magic haste capped your party comp is awful and you need to head to the mogole to change jobs. MG is nice for damage reduction but not worth bringing a blue mage for when you can just bring carols/barspells/rune fencer(aka actual good jobs) which again, have 100% uptime and you should not be relying on a 50% uptime spell for mitigation either. If you're relying on MG for any type of mitigation or haste, as I said, your party comp needs to be adjusted asap, as one single dispel, one too long of a boss fight, some mistakes, etc, and you're probably done as you just lost a huge chunk of your mitigation and haste.
Sword has awful sc properties, making blue even more subpar as a DD. Even if the blue mage isn't spamming cdc, they'll GREATLY nerf their damage as they get no real good tp bonus to take advantage of savage blade and req is an awful, awful, awful weapon skill for dealing damage and they don't have a fusion WS.
I honestly think RDM might be a better DD and sword user than blue mage in proper party comps, but not sure yet. Especially since RDM can use excalibur and have a fusion weapon skill that does ok damage. That's pretty much how bad blue mage is as a DD job.

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