@Aysha:
I'm not really keen on the likely to accompany weekly maintenances that a short-term campaign schedule would bring with it. I don't trust the devs quite enough to believe that they'd have the system setup properly so that they wouldn't need to reboot the servers to turn stuff on. Converting to a short-term schedule would also likely ingrain the urge to utilize the flavor of the week even deeper into us.
I leveled WW on a whim tbh. lol I had three thousand logs clogging up that mule and enough crystals in storage to pull it off. She's 110.0 now by the way. ^^ I have always agreed that the skillup campaign did exceedingly little for 1-60, but I tried being lazy and took some recipes all the way to +10 past cap. I was still getting ~90% skillups even that far away, so I now think that it at least increases convenience since it's possible to use a single recipe for 15-20 full levels if you have reasons to do so. Also managed to cap off a 95BC during this campaign, so that gives me access to 3x capped crafts (LW/BC/WW) which is kinda nice. Also made myself a spiffy signed Su2 crossbow for Nyarlko's thief as my first non-skillup synth.
I have 12x Mog Gardens running, where do you think I got all those logs I was choking on? Or where I got all my BC mats when I leveled that? :3 I actually did buy a bunch of Guatambu Logs for the 106+ stretch, but expending less than 1mil for a capped craft sounds like a good deal to me. Enough stuff has been selling already that I think I'm close to break-even. Now for the monumental task of leveling allllllllllllllllllllllllllllllllllll the subcrafts. @_@
@Shiyo: I agree that Domain Invasion dragons' flying needs to go away forever. It's the primary obstacle preventing consistent kills IMO. Adds can be annoying, but they do scale with the number of players present, and can generally be AOE'd down rather easily, so I don't see them as much of a problem as flying. Flying causes Trusts to glitch out and force flails once they land, if there is more than one tank trust then any that are not the mob's target will slowly slide around from the front to the back, trusts don't know how to move out of the way when they get drawn-in, etc.


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