Quote Originally Posted by Shiyo View Post
No, the entire game doesn't need to be redesigned because of a single job. That one single job needs to be changed(read: nerfed).

I love summoner, I think it's so cool and unique. I always miss my summoner whenever I play another MMO because no other MMO has a job like SMN. However, with how summoner is in it's current state, and how it's just a fotm job, I feel horrible ever being on my summoner and playing it.

I want to not feel horrible being on my summoner and not like a bluemage/bst player.

If I miss 1/5 WS, I don't really complain. If I could WS while bypassing 100% of enemy mechanics and never die, I'd probably be bored out of my mind because there'd be no risk or challenge, only reward. I don't understand this smn main mindset of "well uh I lose 5 seconds of DPS!" and "well we're not op see, just every boss is badly designed!". Like, hello? If a DD dies they lose damage for FIVE minutes.

It's been SEVEN months, it's time to bring challenge back to this game and remove smn AC zerging. It's absolutely insane that this has been allowed to go on for SO long.

Do these developers care so little about their game that they'll let one single job completely ruin it and destroy it?

To add to all this:

If you aren't allowed to get an aeonic from brew killing NM's why are you allowed to get them from AC burning them? AC burning is literally easier and faster.

I'll quote someone here:



So explain why something stronger than brewing is allowed but brewing isn't allowed for kill credit. Brews are LITERALLY game shark, what does that make AC burning? Beat the game button?

Beat a game button: https://www.youtube.com/watch?v=mUeeFybkRxA
Remove AC: i can still easy-button the vast majority of escha content.
Cut normal BP DPS: ruins SMN in more standard situations, SMN already cannot keep up with dedicated Melee DD, the gulf would worsen.

In order to balance the game and preserve an even level of competitiveness for SMN as a DD, other core game mechanics need to be balanced.

Omen is a great example of proper content. SMN is a great DD, but on all 6 bosses, there is no 100-0 conduit strategy because each boss is able to easily kill avatars or hard-stop the fight. There's also no HP scaling, so larger groups can compete on an even playing field.

Right now on Asura there are still 3x the number of BLUs there are of SMN. Which is the bandwagon job?