Quote Originally Posted by Urmom View Post
So some hints from SE (jp side only of course) and some testing by people reading the jp side suggest how much dmg boost you get is based on how long you wait. Which could explain why melee hits which force the wait get huge boost while for ws people are getting either low enough that can be attributed to rng or very modest boosts
Could the post be linked to? I had been testing the ws's by engage-> Boost-> Run up and ws. I'll try a couple with waiting tonight to check. I should be able to see a difference if true and maybe see if there are some breakpoints on the wait.

Could be the 1/3rd Str I have been seeing is the minimum it increases which definitely would be very easy to miss even if had 300ish Str and adding only 100 damage to one hit of a weapon skill.