Which is why using Shoulder Tackle, as it should not be able to crit, and targeting Tunnel Worms in South Gustaberg so all of that stuff is minimized. Crits are easy to see and toss out on normal attacks, and I don't have a relic for a 23 mnk.
So far with a naked lv 23mnk/blu(no spells set, also no +str spells or gear on hand to vary str at this level) I had 30 str on the dot. For normal attacks I was seeing 59-61 damage, with boost I was seeing 318-330 which is quite nice. So far so good, working as intended.
Now with Shoulder Tackle, from what I am seeing so far, and earlier Hobaku testing, Boost is indeed effecting WS's... just no where as dramatically as normal attacks. Need more numbers to confirm better, as gonna take time without a pocket Sam or Sch to feed TP(60tp a pop takes a bit to build up). When I do Shoulder Tackle without boost, so far have gotten a range of 187-193 for damage, and with boost, the range has been 199-206. Which interestingly enough is ~10 dmg or approximately 1/3 of my Str being added to Shoulder Tackle.
Now as to where at in the formula that is being added, I'll leave that to someone else. Gonna work on getting some more numbers for a bit, if see something that tosses the above out will edit it in.
So with how Boost is working, I don't know if it fixes mnk much at all. So curious as to what would be thought of if boost was turned more into a stance like say Hasso, that could not be active(or in drastically reduced effect) with Hundred Fists? Reason would have to exclude it from Hundred Fists is it would be ridiculously broken if combined. Would make for an interesting High Damage/Delay Low TP feed mode for MNK to partly keep up with others high end WS spam. That is of course, if they don't tweak the WS and JA aspects of Boost soon.