Quote Originally Posted by Hawklaser View Post
Well, I guess I'll try some testing tonight using shoulder tackle to see if I get similar results to what I got with hobaku then. If understanding formulas right and shoulder tackles fTP of 1.0, I should see at least 33% of my Str added to shoulder tackle's damage, like what I saw on 50Sam. And with shoulder tackle not having a native str mod I may be able to vary str a little via /blu and gear to see if can change the ammount added.

As to why its not being seen else where...my 99 drg with lower end gear has ~300 total Str, so 100 base damage is likely being missed unless on a multihit that copies a decent fTP, or something with a very high fTP and the testing done on lv0 mobs to minimize normal damage variation as much as possible. As I know if I had done the same testing with jump on those lv 100-101 urganites mentioned earlier I likely would not have noticed the +2xx damage with over 400 variation in baseline damage.
Unless they did it totally different than they did the melee hits or the other testing and the note is wrong then it's not working that way. Based on the notes and testing it is adding some independent of str and some based on str. Also remember that pdif was involved.

Easiest way to look at it is if it was working worst and most likely case scenario it's adding after ftp kind of like most of the extra stat mods like that and as such should add at a minimum as much dmg to the ws as it does to your normal hits. Though gotta make sure to account for things like crit vs not and relic procs etc and the variance that is pdif