Yeah, I was not assuming that was getting the full bonus, but more asserting that Mnk mains would need to be getting much more than 200 for it address their issues, or in the case of SJ at 49 also needing to be higher to become a serious option alongside the ever useful /war and /sam. For all we know it could work in a manner similar to /sch and light/dark arts. But knowing to expect seeing at least 200ish change is still useful for those doing more intensive testing, as well as other stuff I saw.
Edit: Also, if the change isn't larger for WS's something like 200 could very easily be missed due to how much they can vary by TP, as well as all the other things that can go on when attacking high level targets such as missed hits, crits, kicks, and DA/TA/QA going off, enemy gaurding if it can, etc. So boost might indeed be effecting WS's, but might be being missed due to normal variance in WS damage on the target, as Boost's potency should be constant outside of mnk level(seemed like it in my tests so far).
So basically suggesting find a ws available to sam/mnk or mnk/sam that has very consistent damage(less than 50 dmg variance for example) on a target when TP is controlled either via 3000 or sekkanoki so can actually rule out as many variables as possible. To really see if it is affecting them or not instead of it possibly being missed in inconsistent WS damage due to being a small amount like say the 200 I was seeing.