That's what most people do. I used Bight Uragnites in Yahse since they are great for holding up to TP gain and have a very narrow level range (100-101), but I was more interested in the basic mechanics than specific numbers. Tested on various jobs, various ws, and the only time I had any significant variance was due to my mule skilling up enough for Sylvie(UC) to switch to using attack bubbles instead of accuracy ones. /slapself
Just goofing around with 99DRG/49MNK vs lv75 mobs, and normal Jump is ~2k while Boost+Jump is ~4k so far, after about 5x of each. Both values are holding pretty steady, so I'd say that subjob level probably makes a much larger difference than you were expecting.
(As soon as I posted this, my Boost+Jump numbers dropped to 2.6k-3k ><;; lol Probably got a string of crits at first I guess. Still higher than normal, but comparable to Boosted melee swings.)


Reply With Quote