Quote Originally Posted by Hawklaser View Post
If the can't draw weapon is a bug, its been a long standing bug and not tied to boost specifically. The message I got when using boost out of combat, is the exact same I have gotten a number of times with varied number of long delay weapons if the mob dies right after you swing and end up sheathing and have to redraw for an add. Go grab a base relic weapon with 999 delay to see this if you never have before, try hitting a mob, sheathing weapon and then re-engaging a target and will not be able to until the delay has passed and have an auto attack round ready.

Which I would be perfectly fine with getting fixed for all weapons. Being able to redraw a weapon even when auto-attack is on delay cooldown.

I speculated at whats happening earlier, as it seems to be most likely thing happening. Boost is not just adjusting delay for TP gain, but also adding the same amount to the current auto-attack cooldown delay, be it at 0 and ready for an attack, or 500 from just swinging a lance. And by adding it to that active delay counter, it is causing you to not be able to draw your weapon, just like what happens with any other long delay weapon still on cooldown if it gets sheathed. It adding to the current active delay might be a bug, but I think that is intended so a random auto attack doesn't consume it before you weaponskill and the extra TP gain is to offset that wait.
Nah, if you use Boost (from what I've seen of the reports) outside of combat, it locks you from pulling out your weapon during the entire duration (~17s?) regardless of whether or not you spent it with Chi Blast.

That is most definitely a bug and it's different than the "I just swung my GAX and killed something and must wait a couple seconds before pulling it back out" that's always been there.

We're talking about a buff from a JA that is preventing you from drawing your weapon entirely.