Quote Originally Posted by Aysha View Post
I'm going to assume that Boost is currently bugged entirely. You can't pull your weapons out if you use it outside of combat (which is in the "Accepted Bugs" section!) and it does not add any damage to WS (which is also in the "Accepted Bugs" section).

I think we should just calm down until they patch it and hopefully they get it working. From my understanding, it sounds like it should stop auto-attacking for a full attack round once it is used (to give you time to use a WS). For example if your normal delay is 3 seconds, I would assume that it is meant that Boost should stop your character from attacking for 3 seconds after you used the ability to give you time to use a weaponskill and/or any other job abilities that you intended to use before the weaponskill.

This whole 10-15 second thing I would assume is a bug. Surely they don't expect monks to stand around for 10+ seconds doing absolutely nothing, even if the thing DID in fact give +damage to weaponskills. That would make no sense whatsoever.

Most likely, the same bug that is preventing you from pulling your weapons out during the full duration of Boost is the same bug that is preventing you from swinging during the full duration of Boost.
If the can't draw weapon is a bug, its been a long standing bug and not tied to boost specifically. The message I got when using boost out of combat, is the exact same I have gotten a number of times with varied number of long delay weapons if the mob dies right after you swing and end up sheathing and have to redraw for an add. Go grab a base relic weapon with 999 delay to see this if you never have before, try hitting a mob, sheathing weapon and then re-engaging a target and will not be able to until the delay has passed and have an auto attack round ready.

Which I would be perfectly fine with getting fixed for all weapons. Being able to redraw a weapon even when auto-attack is on delay cooldown.

I speculated at whats happening earlier, as it seems to be most likely thing happening. Boost is not just adjusting delay for TP gain, but also adding the same amount to the current auto-attack cooldown delay, be it at 0 and ready for an attack, or 500 from just swinging a lance. And by adding it to that active delay counter, it is causing you to not be able to draw your weapon, just like what happens with any other long delay weapon still on cooldown if it gets sheathed. It adding to the current active delay might be a bug, but I think that is intended so a random auto attack doesn't consume it before you weaponskill and the extra TP gain is to offset that wait.