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  1. #1
    Player Aysha's Avatar
    Join Date
    Aug 2014
    Posts
    405
    Character
    Aysha
    World
    Sylph
    Main Class
    WAR Lv 99
    Increasing trusts' item levels, eh, nah. We don't want to replace players with trusts. They are there to lend a helping hand on some of the earlier content, not to take us clear to Omen.

    However, I WILL agree that trusts standing in front of mobs needs to change. Seriously, this is the most basic thing and it makes many fights a LOT harder than they have to be, when it is so hard to get trusts to stand BEHIND the mob instead of in front of it to get nailed by all of its AoE attacks.

    Two ways to solve this:

    1). The FFXIV approach: Trusts take 70% less damage from Conal AoE damage attacks.
    2). Make all trusts stand behind the mob (though this may annoy people who play THF, but even as a THF, I would prefer this to my trusts dying constantly to AoEs) as part of their AI behavior. I know there's a mob facing parameter in the game's code, because it is used to detect whether or not Sneak attack hits, and I know Trusts have access to this because there is at least one Trust out there (I forget who) who will use Sneak Attack if they are behind the mob. So... make every Trust try to maneuver so that they are behind the mob, and this would be far better for us.

    As for resummoning in mid-battle, eh... I am not sure that's really the solution. No need to make the player absolutely invincible as long as he has the 2 seconds needed to call another tank out real quick and run away, and kite mobs by using several tank trusts, etc.
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  2. #2
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Aldo will use SA if you manage to position him properly for it to work. Not sure if any of the other THF trusts do the same.

    Pretty sure all of the OP's requests fall into the "Already Rejected" category, with plenty of justification from the devs already. ^^;;

    I don't expect any AI changes at this point, though I would love it if tank trusts actually ALWAYS STOOD STILL as long as they are within range of their target. Trust tanks who don't have agro will slide around to the back of a large mob while trying to take back agro, which is tied for the most common cause of Spike Flail triggers in Domain Invasion. ><;; (The other being jerks who enjoy triggering it on purpose to kill other players...) Would be nice if DDs were made the opposite so that they actually did try to move behind the mob (as long as they don't have agro,) but not required since you can already solve most complaints with careful planning and positioning pre-pop vs NMs.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”