If you don't want to log on as much best to use a higher hour one that gets more stuff per harvest
If you don't want to log on as much best to use a higher hour one that gets more stuff per harvest
It has nothing to do with the amount harvested. Rank ups only care about # of harvests. It takes 512 harvests total to reach rank7, so you can math out how many days it takes if you harvest once per day... >_>;; That is why people use Revival Roots (1hr) or Arborescent Seeds (2hr) to speed up the process, but that method is very annoying as it requires a lot of time spent just zoning in to Mog Garden every 1-2hrs.
This is why I asked in the QOL thread for a new fertilizer that works on all nodes and converts all drops to crystals.. 512 harvests from furrows alone is a mountain of absolute trash drops, and I'd much prefer a mountain of crystals which I can actually use instead of inventory clogging junk that sells for 10g each.
Last edited by Nyarlko; 07-15-2017 at 02:56 AM.
“That is not dead which can eternal lie, And with strange aeons even death may die.”
When was that figured out? Last I did everyone said it was total number of items but people did lower recast ones because if you could check it it still increased a bit. iirc people were reporting that longer stuff would upgrade faster than stuff like roots if you only checked once a day. Any links to this number? Because heck if that's all it is furrows could upgrade way faster than anything else if you do roots
I personally confirmed it twice after they added the ability to check Mog Garden stats. Rank7 KI became available for purchase at 512x total harvests. -_-;; Checking on them during growth, fertilizer or not, and growth time per seed all have no relation to rank ups.
And I'm guessing that furrows being technically the fastest possible node is what prevents the devs from making it easier for everyone.
“That is not dead which can eternal lie, And with strange aeons even death may die.”
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