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  1. #1
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303

    Your top 5 DRK Adjustment Requests: Sister thread to the Official Adjustment Topic

    I've been seeing request after request for different ideas and suggestions made by many people here, but while there has been many cool ideas (and other not-so-cool ideas), it is becoming apparent that many of us feel mostly the same way about certain things.

    I want to put my reserved post in the Dark Knight Suggestion topic to good use and have it contain the top 10 most-requested changes to Dark Knight. This way, not only do the developers see what we want, but they also see what we want the most. It wouldn't be fun if they assumed we wanted magic adjustments more than physical changes.

    How this works: PLEASE ONLY POST A TOP LIST. LEAVE DISCUSSIONS TO OTHER POSTS. THIS IS A DATA COLLECTION TOPIC ONLY!


    Place your requests IN ORDER from your least-requested to most requested. I will then physically categorize and pair requests together (if they are similar). I will then order the results in the form of "points." Request #5 gets 1 point and request #1 gets 5 points. For example:

    John wants adjustments in this order:
    5. Cast while still doing melee damage
    4. Critical Damage Weaponskill
    3. Shorter Dark Magic Cast Time
    2. Longer Last Resort Duration
    1. Better Parry Skill level

    Jake wants adjustments in this order:
    5. Shorter Dark Magic Casting
    4. DRK-Specific Enfeebles
    3. Longer Blood Weapon Duration
    2. Critical Damage Weaponskill
    1. Longer Last Resort Duration

    The top requests would look like this:
    1. Longer Last Resort Duration (9 Votes)
    2. Critical Damage Weapon Skill (6 votes)
    3. Batter Parry SKill (5 Votes)
    4. ect ect.

    You all get the point.

    Again, remember, leave discussions to the Adjustment topic. Make this your top 5 requests. You may have less than 5. You can even only have 1 if you wish. Just do not exceed 5.

    I will calculate and update the results daily. Hopefully the developers can make good use of this.
    (2)

  2. #2
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Am I thinking last resort should be like Beserk timers?
    (1)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  3. #3
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303
    My top 5:

    5. New, stronger Absorb Spells (Absorb-ATK, DEF, and *Speed)
    4. Stronger Parry Skill no lower than B- (Would give Tactical Parry a reason to exist and strengthen our survival options)
    3. Stronger Critical Damage Skill-based Weapon Skill
    2. Potent Dark Magic Fast Cast for Dark Knights only
    1. Longer Last Resort Duration (2 Minutes preferred)

    *Note - Absorb-Speed would give Dark Knights a Haste Effect while giving the enemy a Slow effect.
    (0)

  4. #4
    Player Cruentus's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    135
    Character
    Yveltal
    World
    Ragnarok
    Main Class
    WAR Lv 50
    1) Increase "Last Resort" duration to a minimum of two minutes.
    2) Lower casting times on all "Absorb" spells to a maximum of two seconds, and add new ones, such as "Absorb-SPD."
    3) Great two weapon skills, one for great sword and one for scythe, that deal critical damage, to be learned at skill level 450 or so, and have good stat modifiers (i.e., 45% STR and 45% INT or something).
    4) Increase parrying skill to a minimum of B-, so that "Tactical Parry" is actually useful.
    5) Give us at least two more tiers of "Occult Acumen", so that we get at least as much TP casting elemental magic as we would have swinging a scythe, taking "Store TP" from support job and equipment into account.
    (1)
    Cardfight!! Vanguard is the best TCG of all time.

  5. #5
    Player Raelia's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Raelia
    World
    Siren
    Main Class
    DRK Lv 99
    5. Remove the decay effect on Absorbs and add new Absorbs including a magical-category Haste/Slow effect.
    4. A natural-critting WS.
    3. A trait that lowers casting time and increases potency/accuracy of all dark based magic (absorbs, drains, at least 20% fast cast and 30-50% potency at high levels, perhaps smaller tiers at lower levels)
    2. Make Blood Weapon a ten minute JA, give DRK a new 2-hour that combines Blood Weapon with a Dread Spikes effect.
    1. Increase Last Resort duration to three minutes. Reduce Desperate Blows to 3% haste per point.
    (0)

  6. #6
    Player Xsilver's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Xsilver
    World
    Bismarck
    Main Class
    BRD Lv 99
    1. Being able to cast while meleeing
    2. longer last resort (2min)
    3. drk specific spells/enfeebles i.e. drain III
    4. drk magic fast cast/potency trait
    5. two more tiers of acumen

    misread format thought 5 was most important
    (0)
    Last edited by Xsilver; 03-26-2011 at 02:12 PM.

  7. #7
    Player vedder's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    agree with both of the above, order doesnt matter so much but definately make dd the top to be fixed item via non-sucky ws
    (0)

  8. #8
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    really just go and make a new thread <_< they are not going to take any suggestions you all think up anyway
    (0)

  9. #9
    Player Kaeoni's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    41
    Character
    Kaeoni
    World
    Phoenix
    Main Class
    NIN Lv 99
    Give drk its own phase shift between a:
    Fast Cast, MAB, MACC,
    and an
    Atk boost, Perma en-drk, 10% JAhaste
    like hasso and seigan for a drk.

    Put them both on a 1 minute JA timer, lasts 5mins or something.

    Job fixed.

    No critical WS? Stop crying, if you call yourself a Dark Knight enthusiast, grow up and get Torcleaver. If not go level Warrior.
    (0)
    Last edited by Kaeoni; 03-24-2011 at 07:48 AM.

  10. #10
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kaeoni View Post
    Give drk its own phase shift between a:
    Fast Cast, MAB, MACC,
    and an
    Atk boost, Perma en-drk, 10% JAhaste
    like hasso and seigan for a drk.

    Put them both on a 1 minute JA timer, lasts 5mins or something.

    Job fixed.

    No critical WS? Stop crying, if you call yourself a Dark Knight enthusiast, grow up and get Torcleaver. If not go level Warrior.
    hell yeah logic tho id shoot for not having it effect endark because that spell is beastly on its own i dont want them to mess with it at all.
    (0)

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