I think one of the main problems Dark is running into is, With all these massive power boosts lately to every job, The entire community is smacking up against soft and hard caps preset in the game. Back in the day when it took the best gear and buffs to get to these caps, dark had an easier time. Now any job can get more than enough combat stats to hit these caps. It makes job traits like atk bonus and things like high base str not really worth a damn.
I think these caps need to be reconsidered.
I mean its a great original design to have built in diminishing returns but when the player power naturally reaches the previously set point of diminishing returns it basically starts pooping on the job balance. And starts diminishing the value of gear, wich diminshes the desire to collect said gear.
Also scythe has consistently been given crap Weapon skills. Might be nice to give dark a WS with extraordinarily high cap for str and atk. Crit based WS doesnt have to be the answer to everything. A single big hit style WS could be good again if the mechanics were updated for these new tiers of power we are getting.