If you want to make RDM relevant in today's game than honestly the solution (and I know ppl will be upset with me for this) ,but the solution would be to get rid of certain spells for other jobs that RDM should be only allowed to use. Example: Haste II.
I would bet that RDM would always be asked to tag along if Blu or Smn couldn't Haste II. This is coming from someone who plays Blu and SMN 90% of the time to. A minor example but a good one nonetheless. Do I think it should be this way? Well yes and no. It's tough to say. If you want this game to survive then you need to understand that jobs that can fill multiple roles by itself is a mistake. This game was designed for massive cooperative play to overcome obsicles and nothing will change that. Even the best DD like Drk or a Rag wielding War need hasted for maximum damage dealing performance. This keep jobs relevant. When a job like Blu can do nearly all of these things we hit a wall for job relavance. That's just a fact.
Same can be said for debuffing a enemy. This is supposed to be RDMs specialty yet it's not used or even needed in the ways it should be. I remember back in the day in a good exp party a RDM debuffs on a enemy would make killing a incrediblely tough mob so much more approachable. A powerful slow, paralyze, silence was amazing to have. Now it's just not needed. This is a problem. I know the topic is on Cure V, but I think the issue goes so much deeper than that.

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