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Thread: Cure V

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  1. #17
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Songen View Post
    red mage is a jack of all trades, and a master of none. sch doesn't even get cure 5, even with addendum up (And everyone knows addendum makes sch that style of fighting whether dark or light), so why should rdm get it? as a rdm myself, i don't see why its needed

    (This is my opinion)
    RDM has plenty of spells that SCH needs to use Addendum for...

    Dark, Dispel, Sleep II, Elemental Nuke IV, Elemental Nuke V

    Addendum doesn't automatically make SCH better than RDM at that art, only grants them more than they have without.

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    I agree with the OP to a point, I don't believe RDM needs Cure V as such, but I do find it dumbfounding that both RDM and SCH's last Curing spells were at level 48 / 55, when the cap is 99 (technically 119)

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    I'd also argue for Regen III, and Reraise and Reraise II as it's still sticking to Master of None but actually upping and adding spells that make little sense to not add, Reraise breaks nothing, and with the little Regen gear Regen III will still be vastly weaker than WHM and SCH's.

    Quote Originally Posted by Seriha View Post
    WHM also has other perks going for it like gear that returns MP based on amount cured. In the end, that job is where it should be, and needed to be in that dark era where RDMs were the preferred healer, bar none.

    That said, whether or not one wants to avoid debate, I personally have no interest in tugging RDM back toward that time. I hate the Jack of All Trades moniker. MMOers don't want Jacks. They want specialists. Being a Jack means you're not a specialist, which means people aren't gonna want you for anything. Simply giving RDMs Cure V isn't going to make us preferred to WHMs, but at the same time, going down that well means skewing the Jack perspective toward the WHM slant. Again, I don't want to go back to that.

    Since people want specialists, RDM needs to find that. My stance has been that it should be enfeebling, but we've got the problem going on where RDM doesn't really have any unique enfeebles paired with the difficulty of landing them. That's a problem that needs to be rectified, but not just exclusively through magic. Yeah, I care about RDM's martial aspects, too.

    Still, if we really want to run with the Jack angle, the right sub and gear should make us capable as a nuker, healer, or physical attacker without needing thousands of JP just to even be put on the table. Maybe we need better healing gear? Perhaps. I wouldn't say nuking is in a bad state, but if anything, accuracy on harder content would be the concern. Melee? Yeah, gear options are better nowadays, but more can be done to make us more tempting for the role. If SE wants to up their game on enfeebling, of course, disregard the rest of this. Until then, if RDM's white magic arsenal is improved, other facets need it just as much, if not more.
    I disagree, adding Cure V doesn't suddenly do that when RDM has got many different spells to buff other aspects already since Cure IV.

    Tier IV and Tier V nukes,
    Temper and Temper II,
    Haste II, Flurry and Flurry II, Inundation
    Distract I~III, Frazzle I~III, Addle I-II
    Gain spells,
    Refresh II and Refresh III

    Cure V simply makes more sense as it buffs another aspect of RDM.

    RDM is not a specialist and you simply can't make them one without destroying lore, making it one also would not make the job more desirable either. Unless you're asking for OP enfeebles like GEO gets nothing will make an "enfeebler" desired.
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    Last edited by Jakuk; 06-09-2017 at 12:20 AM.

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