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Thread: Cure V

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  1. #6
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by saevel View Post
    No RDM doesn't need Cure V, Cure IV is already vastly superior and RDM gets that.

    If you want a better healing role then what you need it Curaga III and for that to happen SE would need to make it level 49 WHM.

    And before you start whining and crying here are the differences between Cure III / IV and V.

    Cure III = Base cure power 70, Cure power HP hard cap 340
    Cure IV = Base cure power 140, Cure power HP hard cap 640
    Cure V = Base cure power 210, Cure power HP hard cap 780

    Cure I ~ IV cure power is 1 Healing Magic Skill = 1 Cure power, Cure V is 5 Healing Magic Skill = 1 Cure power. This has the effect of making cure power harder to cap on Cure V then on the lower spells. And here is the sucker punch, RDM has trouble hitting Cure power cap on those lower spells because it's natural C- Healing Magic skill. In order for me to hit cure power cap as RDM/WHM I need to wear a lot of Vanya gear and work Cure potency in other slots, where as on WHM it's laughably easy to cap cure power.

    So if SE magically gave RDM Cure V, you all would be extremely disappointed and would still suck at doing your job. Those big numbers you see WHM do are a result of JP, Cure Potency II and so much natural Healing Magic Skill that they can easily pile on MND to raise Cure power for Cure V. Also they naturally go /SCH and get the weather bonus while RDM is forced to choose /SCH weather and LA goodiness or /WHM for Curaga II / Stona / AoE barspells. Needing Cure V is an argument from over five years ago when Cure IV healed for 450 HP and people in Abyssea had 3000 HP. The cure formula adjustments for Cure I ~ IV were targeted at fixing Single Target healing on non-WHM jobs.
    I tend to agree.

    Where Red Mage falls down in the healing department is it's lack of effective AoE healing. Accession has too long of a recast to be dependable and curaga II just doesn't cut it in a lot of fights. So giving Red mage cure V would solve nothing that I can see. This job is already an excellent single target healer.

    Now giving Red Mage the higher tier regens could make a real difference. So would giving them curaga III like you suggested.

    I'm not sure I would support such improvements though despite their usefulness. The Red Mage is not meant to be a primary healing class and should not be able to rival let's say a White mage considering that is suppose to be their specialty.

    Though I used to oppose this - I would settle for making spells like Haste II,Refresh III and Temper area spells so we can function more effectively as a support class.
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    Last edited by Dale; 06-13-2017 at 06:49 AM.

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