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Thread: Cure V

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  1. #1
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Songen View Post
    Honestly, they shoulda made temper/II a party spell and en spells a party spell
    HUGE downside to that, they'll drop the activation rate (most likely 5~10 and that'd literally gimp RDM and they'd still not be wanted), so it'd be a huge gimp to RDM itself. I'd love to see stats such as "Enhancing Magic"+ added to gear, and not in a cruel mis-translation way like last time.

    Also the enfeebles are still rubbish, if they wanted enfeebling to be good I don't know why they gave the best enfeebles to GEO.
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    Last edited by Jakuk; 06-09-2017 at 04:23 PM.

  2. #2
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Jakuk View Post
    HUGE downside to that, they'll drop the activation rate (most likely 5~10 and that'd literally gimp RDM and they'd still not be wanted), so it'd be a huge gimp to RDM itself. I'd love to see stats such as "Enhancing Magic"+ added to gear, and not in a cruel mis-translation way like last time.

    Also the enfeebles are still rubbish, if they wanted enfeebling to be good I don't know why they gave the best enfeebles to GEO.
    Rdm enfeebles are just very situational. On some fights - yeah, they aren't much good. Then on other fights they can be exceptionally powerful.
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  3. #3
    Player
    Join Date
    Nov 2015
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    1,552
    Quote Originally Posted by Dale View Post
    Rdm enfeebles are just very situational. On some fights - yeah, they aren't much good. Then on other fights they can be exceptionally powerful.
    Outside of gimmick fights like Maju, care to share which ones debuffs help a ton with? (Actually curious, not sarcastic.)
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    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  4. #4
    Player Songen's Avatar
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    Dec 2016
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    Windurst
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    327
    indeed, party buffs and enfeeble's for rdm are still broken, even with the boost to magic acc its still broken in the sence of how its needed
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  5. #5
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    As someone who plays Sch, Blu, and been working on Rdm off an on. I see no problem with allowing Rdm to have even Regen 4, after all, Rune Fencer even gets it. Maybe even regen 5 if needed, so long as the +hp per tic for light arts stays exclusive to a Sch main. As part of what makes Sch unique and fun is that it is the Dot/HoT class for XI and you do have to plan ahead to get the most out of it.

    The big difference I noticed in Sch and Whm healing while I leveled both, is Whm has the tools to react to a big nasty aoe or two going off close together frequently and/or often. Sch has to plan ahead by making sure a Regen is on everyone in advance maybe even stoneskin, as well as not being caught in Dark arts when it happens(though a main healing Sch should not be going into Dark arts unless need more dps to try and beat a timer). Sch can deal with this a bit thanks to accension. And Rdm is even worse off.

    Maybe Rdm could do with getting access to foil(more so if accensionable). I would suggest giving Rdm a few new enhancing spells, but I doubt that would happen at this point. Such as Saber, either as a targetable acc/attack buff or targetable version of Temper. Could split into two different spells for the acc and attack if needed. A dispel 2 that can remove multiple enhancements would be good too. Stoneskin 2 and blink 2 might be additional candidates for Rdm provided they would be targetable(would also give Rdm its own unique healing style to of placing barriers to absorb damage in advance and would be beneficial for against mobs with fatal/near fatal spike damage)

    Really on the enhancing side of things, the biggest strike against Rdm is majority are single target or self target only. So if their focus is mainly supposed to be enhance/enfeeble, why do they not get the aoe versions of them at this point? AoE cures and nukes I don't see ever fitting in on Rdm, but Protectra, Bindga, paralyzega, etc. I do see as very Rdm appropriate.

    The enfeebling side, it seems to be more due to how hard it is to land them vs how easy it is for a Geo to inflict two key ones. I do have one big question here, and that is does Geo Enfeebles stack with other enfeebles? If no, something definitely needs to change, if yes all it should take is some adjustments to how hard it is for Rdm to land them(maybe via a job trait, like +accuracy for enfeebles only), and while speaking of job traits, would occult acumen be OP to give to Rdm if there role is to be a hybrid melee/mage?
    (0)

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