iroha doesn't attack or cast depending on the phase its in, not only that, i have fought many mobs where they cast dread spikes and the npc's stop hitting it, only the master dies because of not turning away
iroha doesn't attack or cast depending on the phase its in, not only that, i have fought many mobs where they cast dread spikes and the npc's stop hitting it, only the master dies because of not turning away
Are you sure about that, I'm pretty sure that's not the case. The trusts use no logic other than mages not purposely healing mobs with elements theyre strong against.
The reason you think theyre not hitting mobs with dreadspikes is that theyre so damn weak dread spikes doesn't do enough damage to matter like it does to a player.
when you fight a NM like azarel as much as i did back in the day when the drop was worth alot more than it is now, you notice a thing when your turned around and no npc's are taking dread spike dmg
edit:You are indeed correct, or they changed the mechanic since last year since there has been along of trusts AI mechanics that have been changed over the past year or so
Last edited by Songen; 06-05-2017 at 03:57 PM.
This is the first I've heard of this. It requires testing.
Edit: Testing shows that Maat impales himself on Byrgen's Dread Spikes.
Last edited by Folken; 06-05-2017 at 02:31 PM.
nvm, i retested it against Gestalt in escha zitah, seems maybe the mechanic on it has changed from last year, they will continue to hit the mob even if it absorbs the dmg
Edit: updated my original post to reflect this
Last edited by Songen; 06-05-2017 at 03:54 PM.
So, if you've already beaten this fight what's it to you if the fight is nerfed a bit to help those who aren't as geared/skilled as you? Enough with the "it's easy, if you fail you must suck" attitude.
It took me three attempts (BST, RDM, then BST again), it's a DPS race pure and simple (my two fails were simply running out of time, I was never really in danger) which is kind of disappointing for the last set-piece of the game's story arcs .. it's 'easy' once you've beaten it, it's not so easy to find the 'correct' Trusts to help since it's far from trivial to stop them attacking when you have to due to the fact all healing ceases as well.
Basically, it's simply an annoying fight, not the epic grande finale I was expecting.
Last edited by Kraggy; 06-05-2017 at 08:04 PM.
That's not my stance, I loathe speaking in binary terms.
We learn from our mistakes. If the game is so easy that we no longer make any mistakes because everyone successfully completes the content on their first try then where's the satisfaction? I don't derive pleasure from hearing players say they are having difficulties with a particular fight as that's a poor attitude to have in an MMORPG where the player base should ideally be helping each other overcome obstacles, but I do value the fact that they are now compelled to seek help/advice from the community. Communication, exchange of ideas and teamwork are all staples of the game. If you've reached your breaking point after multiple, unsuccessful attempts then politely ask one of the well geared end game players on your server to beat it for you - it'll only take 5 minutes out of their day - but please don't ask for the content to be made less challenging when it's well within our means already.
It took me three attempts to solo that fight the day it was added, too. I would have been disappointed if it was a cake-walk like all the other fights in Rhapsodies of Vanadiel. Considering it was the last story-driven fight for a game I started playing in early 2004 I didn't mind the length of the fight itself at all. Just a matter of perspective, I guess.
i myself lost about 15 times before getting the win, and that was in partys when it came out, nowadays i duo it extremely easy (Due to my gear being better than back then and i understand the fight now rather than when we kept trying to zerg the fight) however i could still solo it if i wanted now, its all about how well your geared and if they know the mechanics of the fight
My experience with this fight was kind of odd to say the least. SMN/ BST / RDM Trio with Trusts, and for some reason couldn't beat it until we finished up the Adoulin main story./ It was like a night and day difference but that could be because of the extra Job Points we all spent between fight 1-3 (loss but ran out of time) and Fight 4 (won)
Player
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |