Quote Originally Posted by VoiceMemo View Post
I know this has been brought up before, but it's still an issue. Because of the shorter duration of ballad, there is still the overwrite problem when other songs have longer duration.

IE. Acc, Acc, March, March all at 5 minutes. Ballad having 4 min 30 sec duration.
Casting ballad 3 will push the lowest remaining duration song off, but if you cast ballad 2 right after ballad 3, ballad 2 will overwrite ballad 3. Under normal song duration you could wait 31 seconds before casting ballad 3, so that ballad 3 isn't the lowest time remaining, but the issue is when NT songs are performed. You would have to wait 5 min 31 sec to overwrite a non ballad song.

My suggestion is make ballads, only ballads specific like haste. IE 1 cannot overwrite 2 or 3, 2 cannot overwrite 3. The lesser ballad cannot overwrite the greater ballad. In this way it would solve the ballad issue without the need to add either all songs or ballad+ on equipment.
While i have made a ass of myself in this thread, being quite ignorant in alot of matters, and looking back i was EXTREMELY ignorant and i apologise to the OP for that ignorance,

I am curious tho, was the OPs original request that should a song like ballad III be active on the player, it would push any lower tier ballads to the next duration slot? e.g. instead of ballad II overwriting a 4min 30 sec ballad III song, it would instead go to the next duration available which might for example be a 5 minute song?
And that only ballad III or any other song other than ballad I or can overwrite ballad III?
the same that Ballad can't overwrite Ballad II or Ballad III (If ballad II or III are active) so ballad would then go to the third longest duration slot which could be 5min 10 seconds (For example)