We are well past the heyday of development for this game.. There are only a handful of people still working on it, and I believe that it's an exercise in futility to expect/ask for anything significantly difficult to implement. I brought up FP only to point out that, as far as I know, they have not said that they have anyone left on staff who is capable of creating art/models/animation.
At this point, I believe that it is far more productive to tailor our requests to work within the stated/known limitations that the dev team has to work with. Please think of my critical posts not as policing, but instead splashing cold water on the OP to wake them up from their dream. There are just not enough people on staff to make many dreams reality at this point.It has nothing to do w/ ComRep time and I would be ecstatic if we heard from them more frequently. Dev time is only a concern for me because the devs have said it's a concern for them.
In addition to an on/off switch (which I am in support of,) the OP also asked to move the AG effect from the static center of the character model to the weapons themselves (and weapons move around a whole lot more than our center mass so it's likely there'd have to be adjustments made directly to the animation of the AG effect itself.) That sounds to me like a task with whole lot of time/effort involved, with zero impact on how anything actually works, so does not sound like a good idea to me even if you were to ignore all of the technical limitations involved. I'd prefer the dev team focus on bug fixes and adding new stuff to do and/or collect.
“That is not dead which can eternal lie, And with strange aeons even death may die.”
An informed guess is still a guess in the end. Doesn't make it a fact or something the company said themselves.
All it boils down to is if SE wants to and can provide something, they will. Calculating what content we receive versus cosmetics in an update and stating it as factual information is just misrepresentation.
All these paragraphs over a minor graphical suggestion. The need to feel vindicated and right is real. It's ok to disagree.
Can't you make a second relic of the AG one and keep it as 75? It would fix the solution. Have an AG and a non-AG weapon and bam! Lockstyle the non the AG one with no loss and no fuss!
Last edited by Numquam; 04-08-2017 at 09:12 AM.
actually, trial of magian dumps that concept as long as your not doing the current trial at that time, same weapon, different trial.
however you are right, the "Rare" status prevents weapons of the same name being attained twice, a +1 or +2 must be added to the name in order to change it to something else
personally idc about were the glow comes from but they should make first item equipped glows 1st. as i'm tired of having to lockstyle my degen to allow my afterglowed shields to glow.=P i wanna see my 4 billion gill afterglow on my ochain when i get done with it please!
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