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Thread: Nerf SMN

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  1. #1
    Player Eaglestrike's Avatar
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    Apr 2011
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    85
    Character
    Ladyofhonor
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Nyarlko View Post
    NERF NOTHING. BUFF EVERYONE ELSE.
    ^ My standard stance on this issue.
    ...
    I've yet to see any reasonable, rational, well-thought out or backed-by-evidence "Nerf XXX" posts in the 2yrs since I've been back....

    Just because you see groups gravitating towards the ACspam setup does not mean that SMN needs to be nerfed. I honestly see a lot more TPburn groups running thru than SMNburn whenever I'm in Reisenjima. Even so, bandwagoning will happen in any class-based MMORPG depending on the content being done and so long as it's not due to a bug/exploit, it's not the type of thing that should be nerfed until there is data that supports doing so due to an overwhelming advantage over other classes in the same role. Do you have any actual evidence to support your request?

    Resentment because >you< were not involved in a win does not justify trying to tear down a job you don't play because they were.
    You think every boss in the game should be able to be killed in less than a minute by a 5-7 man team?
    (0)

  2. #2
    Player Songen's Avatar
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    Dec 2016
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    Windurst
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    327
    Quote Originally Posted by Eaglestrike View Post
    You think every boss in the game should be able to be killed in less than a minute by a 5-7 man team?
    Actually its more make every job a playable job in endgame instead of of a select few, however instead of weaking currently strengthen jobs, bring the rest upto par with those who already are at the top of the leader board

    People only complain "Why is that job the only good job and mine is so weak? why can't you nerf that job instead", what nyariko and myself and alot of others too wish to say is more like "That job is really strong and used so much in endgame because other jobs don't fit the par, so can we adjust other jobs so we have more of a choice in our tactics for game content"
    (1)

  3. #3
    Player Jakuk's Avatar
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    Jul 2016
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    Character
    Jakuk
    World
    Phoenix
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    PUP Lv 99
    Quote Originally Posted by Songen View Post
    Actually its more make every job a playable job in endgame instead of of a select few, however instead of weaking currently strengthen jobs, bring the rest upto par with those who already are at the top of the leader board

    People only complain "Why is that job the only good job and mine is so weak? why can't you nerf that job instead", what nyariko and myself and alot of others too wish to say is more like "That job is really strong and used so much in endgame because other jobs don't fit the par, so can we adjust other jobs so we have more of a choice in our tactics for game content"
    With their limited developers, they are NOT going to buff every other job over nerfing just one. Besides, people will FOREVER pick a safe job that you can stay out of danger with than any other no matter how strong that job may be.

    Hence the BST nerf only affected the safety of the job (albeit set way too low), the same thing that will eventually be done to SMN.
    (0)

  4. #4
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    Quote Originally Posted by Jakuk View Post
    With their limited developers, they are NOT going to buff every other job over nerfing just one. Besides, people will FOREVER pick a safe job that you can stay out of danger with than any other no matter how strong that job may be.

    Hence the BST nerf only affected the safety of the job (albeit set way too low), the same thing that will eventually be done to SMN.
    The stated intention behind the BST JA range nerf was that the devs wanted us to be meleeing alongside our pets... -_-;;; Since that is nowhere near the case w/ SMN, I sincerely doubt any sort of range nerf will be implemented. They also just nerfed the world (which is functionally a buff to players) so buffing survivability for everyone is not an impossibility.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  5. #5
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    The funny thing about SMN in particular is that it really hasn't changed much at all in the past couple years from an outsider's perspective. One of the first Escha-Ru'aun kills I was present for, I got to witness a single dedicated and well geared SMN kill a T2 in less than 30sec (using both 1hr SP abilities.) I knew that was something that was mathematically impossible with my BST, but it wasn't really upsetting to me, it was exciting to watch a job that I remembered as a high MP /whm utterly obliterate something that I'd had trouble downing. XD
    (A couple weeks later, BST got beat down with the nerfbat, which still confuses me since what was done did not address the complaints about damage output, and my recent experience w/ SMN told me that SMN > BST as far as dmg output goes...)

    So, SMN has been able to do exactly what the OP is complaining about now for a bare minimum of two years.. SMNburns are not a new thing either... The reason they've become the go-to EZmode/FOM setup recently was due to the recent GEO bugfix (and certain mobs gaining an increased resistance vs BLM's "Death",) shaking things up and making certain other strats (like Death spam) more difficult, not because SMN got some sort of massive buff.

    Hmm.. A recent bugfix made things harder to complete for the majority of jobs.. Sounds to me like a buff to that majority of jobs would be what is called for here, rather than a nerf to SMN which only maintained it's own status quo. <,<;; It makes zero sense why anyone wishes to call for dragging down others to the lesser common denominator IMO. Unless the OP is asking for everyone to be brought down to MNK's level, alongside another ilvl world mob nerf-fest, in order to reduce the overall difficulty of the entire game, then the most rational choice would be to buff everyone back up to equal effect performance as before.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  6. #6
    Player Vashkoda's Avatar
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    Mar 2011
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    Character
    Vashkoda
    World
    Bismarck
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    THF Lv 99
    The same thing won't be done to SMN. They recently even *boosted* the distance that SMN could use BP moves. The reason for nerfing BST this way was mostly because Matsui wanted BSTs to fight alongside their pets (they have dd gear and can wear a lot of heavy armor after all, so they can take a few hits. Not so with SMN). It still takes a top-end geared mythic master SMN to do the numbers people keep reporting, and usually several are needed to take down a boss. It's not the same situation as before, when bandwagon BSTs could solo NMs that would otherwise flatten parties. I don't know if the devs will ever bother to nerf SMN, but if they do, it won't be the same way they nerfed BST.
    (0)

  7. #7
    Player saevel's Avatar
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    Oh a SMN nerf is definitely coming though I think it'll be to certain avatar blood pacts instead of a distance nerf. The "SMN SPAM!!" is only when using Astral Conduit and a handful of avatar blood pacts that can do crazy stupid numbers.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #8
    Player Zeargi's Avatar
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    Quote Originally Posted by Jakuk View Post
    Besides, people will FOREVER pick a safe job that you can stay out of danger with than any other no matter how strong that job may be.

    Hence the BST nerf only affected the safety of the job (albeit set way too low), the same thing that will eventually be done to SMN.
    Which still won't change the problem overall. SMN's major offset, is that it lacks the AoEs that BST had, THAT'S the real reason BST got nerfed. Still, the nerf to BST was too extreme, because it doesn't have the Job Traits that other DD jobs do. As it levels it gains lots of traits that won't be used at all, and there's nothing to fill in for the close distance now. It's not like SMN where the sole focus is the pet, or PUP where the Pets can be customized to fit the need. The over all problem is and will always be the NMs and how they were done with this whole iLevel thing

    Quote Originally Posted by saevel View Post
    Oh a SMN nerf is definitely coming though I think it'll be to certain avatar blood pacts instead of a distance nerf. The "SMN SPAM!!" is only when using Astral Conduit and a handful of avatar blood pacts that can do crazy stupid numbers.
    I doubt the Blood Pacts will be changed, but if anything it will be to the AC JP category. Still, People only see these high numbers, and don't equate the gear or other factors that go into making them.

    My vote is still to buff other jobs rather than to bring others down.
    (2)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  9. #9
    Player Jakuk's Avatar
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    Jakuk
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    Phoenix
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    Quote Originally Posted by Zeargi View Post
    My vote is still to buff other jobs rather than to bring others down.
    I ultimately agree, but it won't happen.
    (3)

  10. #10
    Player Afania's Avatar
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    Aug 2011
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    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Jakuk View Post
    I ultimately agree, but it won't happen.
    It shouldn't happen* Other jobs are fine, in terms of how they perform in endgame content. With current DD performance, increasing their output just kills endgame content longevity.

    Other DD jobs are not "inferior" to SMN at all, they just can't bulldoze the hardest NM like SMN does and bypass mechanics. It's the content design that needs to be fixed, IMO.
    (0)

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