Thats why i said a piece of equipment that granted duel wield 1 would make sense instead of an actual job trait bst specific. Maybe even an all jobs piece of equipment.u say this but you would be wrong. Dual wield gives the freedom of access to any and all subs while still maintaining Capped Reward %+; Capped pet Pdt in abysea; or any other combination of pet bonuses from adding an offhand axe. Giving them access to better cures or a buttload of red WS's or any other possible advantage u can think of that comes from not being tied down to /nin or /dnc.
Whereas a sub job with a natural dual wield rate would be better overall for partying, Exp parties is a small tiny portion of an average bsts playtime. The majority of times dual wield (even dual wield one) would add so much utility to beastmaster that it could only be called "broke".
And just to drive it home. Dual wield isnt even a beastmaster sounding trait. It just doesnt fit in with our job description.
None of what you said would be game breaking though...
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |


Reply With Quote