What in general hurts you about not getting Dual Wield? I feel it's unnecessary as well. Why do we need DW, even DW1, when all you just want is two axes while playing whatever sub you want? Each job has its unique niche; BST's main role (regardless of what people see nowadays) is the use of pets (via jugs or charm) in order to deal damage and fight enemies. Our role isn't to be dextrously wielding two weapons.
-NIN gets away with it because Dual Wield has been a NIN trait since like FFV.
-BLU gets it because of their ability to have a bit of everything from their setting of monster spells.
-DNC and THF are more dextrous, giving them the ability to easily wield two weapons; this is a stretched argument, and honestly I feel that since most of them still sub NIN anyway, it was somewhat pointless except for the fact that DNC has a higher tier of DW.
The only reason people want DW is so that they can still do their two-axes thing while playing a different sub. Unfortunately, sometimes you have to sacrifice something to get something else. That's why RDM (to give an example) has to choose between Divine Seal (double cure potency helps a lot!) and natural -nas from /WHM, Stratagems including AoE versions of their spells and JA-allowed -nas from /SCH, or Elemental Seal and Stun and Sleepga which they could all benefit from /BLM. You have to make choices; you can't have everything just on the argument that "others have it, why don't we?"

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