Quote Originally Posted by Afania View Post
Or rather, it'd turn RDM into another job like SCH or COR, even people with absolutely minimal gear could still contribute meaningfully.

I don't know how'd other RDM feel about this tbh. Before GEO nerf the job requires extremely high playing skill/gear to worth invite over another job. Then the standard kinda lowered with addle II/Frazzle III being a lot more relevant post geo nerf, I feel it's kinda in the right spot in terms of reward:effort ratio atm. If those spells gets adjustment you'd just see a bandwagon of RDM army only make an enhancing magic skill set and start doing endgame on it, like how people come COR with just a roll set, or near naked SCH just to make SC.

Not to mention triple attack went down to 20% is a massive nerf to RDM DPS itself, why would anyone want that lol.
I don't see lowering the skill reqs for general use as a bad thing, and it would still take skill to play optimally. It would still be just as easy to pick out the bandwagoners as spotting those roll-only CORs or nekkid SCHs. Jobs get bandwagoned because the job is good btw. XD Given how RDM has kinda lost it's niche nowadays, it can't possibly be a bad thing if it was worth bandwagoning.

Self-TA -10% in exchange for Party-TA +20% sounds like a good deal to me tbh. :x If it was also accompanied by my JA haste idea (which would mean that it always works regardless of group setup and allow ALL jobs to cap delay reduction regardless of subjob) then I think RDM would be ahead of the game.