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Thread: Trust Commands

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  1. #1
    Player Domille's Avatar
    Join Date
    Feb 2016
    Posts
    159
    Character
    Sylinath
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Aysha View Post
    I wish they would get rid of the behavior entirely for healers. It REALLY doesn't help whatsoever. I don't think anybody uses trusts for hardly anything that is actually that dangerous that they simply cannot be in AoE range of the mob, and a lot of times, these types of healers STILL get hit with AoEs anyways (Dream Flower.... sigh).

    The runaway behavior hurts the player far more often than it helps; most mobs don't do anything AoE that players routinely use Trusts for in the first place, and a lot of times, even if so, it's a cone AoE or the AoE is big enough to STILL hit said Trust (again, Dream Flower... the range on that stupid thing is simply ridiculous).

    I routinely use Kupipi and Apururu and I've never seen Kupipi get killed by an AoE. The only time she gets killed is when everybody is out of MP and her and Apururu die almost back-to-back once MP is gone, OR they get despawned when the player dies.

    So the "Runaway" behavior does NOT increase their survivability... I wonder why it's even a thing considering how annoying and dangerous it is.
    This post is 100% wrong.

    The runaway behavior saves UC whms from deadly AoE and Status effects. It's a good thing. They just do it too much. It works... but poorly.

    We (I) fight things that would easily wipe us (me) if the whm stood in range.

    I'm gonna extremely simplify this: I use Yoran 100% of the time, because he moves away from me. Specifically. Every single NM I fight, I want the WHM no. where. near. me. And Half the regular mobs I fight as well. I do not want yoran getting slowed. para'd. Those are game ending to the poorly programmed AI of trust.
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    Last edited by Domille; 02-12-2017 at 11:40 PM.