Quote Originally Posted by Nyarlko View Post
The "RUNAWAY!!" behavior of healer (and maybe all non-melee range) trusts is all the same. Yoran-Oran (UC) does the exact same thing. It would be a grand improvement if the AI could be adjusted so they don't start running away until after someone else grabs agro from them. I've lost NMs because YO decided it was a good idea to continuously run away from me until he managed to drag the target outside the arena and it despawned. -_-;;
I wish they would get rid of the behavior entirely for healers. It REALLY doesn't help whatsoever. I don't think anybody uses trusts for hardly anything that is actually that dangerous that they simply cannot be in AoE range of the mob, and a lot of times, these types of healers STILL get hit with AoEs anyways (Dream Flower.... sigh).

The runaway behavior hurts the player far more often than it helps; most mobs don't do anything AoE that players routinely use Trusts for in the first place, and a lot of times, even if so, it's a cone AoE or the AoE is big enough to STILL hit said Trust (again, Dream Flower... the range on that stupid thing is simply ridiculous).

I routinely use Kupipi and Apururu and I've never seen Kupipi get killed by an AoE. The only time she gets killed is when everybody is out of MP and her and Apururu die almost back-to-back once MP is gone, OR they get despawned when the player dies.

So the "Runaway" behavior does NOT increase their survivability... I wonder why it's even a thing considering how annoying and dangerous it is.