Quote Originally Posted by Dekusuta View Post
I'll provide some dissent here. As an Idris geo, the set-ups were quite specific to the point of being really biased. 2 Geos were often needed on some of the end tier mob to guarantee vex/attune; always.

I would argue requiring a geo vex/attune for every fight seemed really weird to me. And it's not like Bards suddenly can do these things. Geos remain the only job that can provide vex/attune
and frailty is not nerfed.


I think they can still tweak the mobs m.eva and /m.acc down more to appease people however. Change is never easy. It should also be made clear that Geo hasn't lost their position in the party, though dual Geos maybe less desirable now, so the job warz stuff that keeps cropping up seems meaningless.
I'm more concerned they make sure people can still easily clear the high end content that they very clearly designed with the bugged Geo magic bubbles in mind but it appears they haven't adjusted the mob values sufficiently to account for the reduction in the geo magic bubble's potency. That to me hasn't been made clear yet.
Tried to just let my sub run out, but heh, had to reply to this.

I agree completely.

A decently geared Aegis or well-geared RUN (RUN also has to overcome prejudices inspired by people echoing former truths) is required for most content in the game. SE forgot about Ninja (as a tank) but at least the tanking roll has 2.

The Healing role, in serious healing situations requires a WHM especially now that a key protection (vex/attune) has been nerfjusted.

I hate that content has been balanced around two bugs (offensive m.acc, defensive m.eva) for literal years but the balance now is smarter.
* GEO no longer offers the best of almost every kind of buff in the game (of the ones it offers). It's best at some (nothing compares to frailty and malaise, but these have high resource cost in that either will be one of geo's two main bubbles), Little compares to Fury, Haste, and situational acc buffs (since you're already got the GEO there).
* While being merely good at others.

That seems... alright.

PLD and RUN (uninformed people aside), are in a similarly good situation.

Mages aren't terribly imbalanced in non-Death situations.

Most DPSre within a reasonable range of balance, or they're really great at punching things.

I still think some of the old jobs need some mechanic updates, abilities and traits that have been useless for years. PLD for instance isn't nearly as fun to play as RUN, nor does it offer as much utility.

But wth, I don't even play anymore.