Quote Originally Posted by Songen View Post
why nerf it when you can just fix every other job to get inline, people try to master and pimp their jobs to be the best, not to be made redundant, by enhancing their job instead of nerfing another, you open up peoples favourate jobs to be used in more content, while i'm not a drg main, i'd like to see that job get its wings back, however thats not gonna happen if everyone says nerf. even puppetmaster made its way up slowly not from weakening other jobs but enhancing its own. all people say is nerf nerf nerf,

If your favourate job is geo, good on ya. not complaining about that, since SE reverted geo to its intended calculation, why not come up with another idea to make geo's macc/meva come in line again without saying nerf/get rid of every other job because this is the only job i like
How do you propose balancing something utterly ludicrous like AoE de/buffs that last 5min+ on a job that can ALSO do magic DD?

RDM can't DD in any shape, form or manner and ends up being a very MEH healer.
BRD can't DD or heal whatsoever.

How does GEO get away with not only having decent-ish melee clubs (some of the same that are available to WHM), also some decent magic DD, but also be the kings of buffs and debuffs all at the same time?

I never checked... does GEO get Hexa Strike, on top of all that? I think they have access to Realmrazer which is basically the same thing.