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  1. #1
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Ever noticed the trend of the people who say X Y Z jobs don't need nerfs, its all other jobs that need increases where the XYZ jobs are the current bandwagon? Yes GEO needed a nerf as it was the only support job that was needed for everything just like BLU needs a nerf as its the new RDM from early/mid 2000's. BST got its nerf (if you even want to call it that) that cut its range of the pet commands down which didn't make a difference to those who actually liked the job for being more then a bandwagon. Even back in the day SMN got a nerf to Perfect Defense cause everyone was using the job for that.

    Nerfs come in at times incredibly late like with RDM back in the day where something like 30-40% of the server was it. While some things do need a honest increase due to SE's failure to increase them to match current content while they were stuck in 75 caps or even 99 caps. I do see more nerfs coming in the future to expand party setups to beyond the A,B,C,X,Y,Z setup that is so copy and paste it makes endgame boring at times.
    (0)

  2. #2
    Player Mithlas's Avatar
    Join Date
    Oct 2015
    Posts
    154
    Character
    Gakaijin
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    Although they did state that GEO values were incorrect, they had also stated that they had given mobs too high of macc and meva so that's the reason why they nerfed them.

    I'm simply asking if that same correction of macc and meva can be applied to the areas that include high level monsters that weren't in the patch notes. Why would that be a detriment?
    (0)

  3. #3
    Player Dekusuta's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Dekusutaa
    World
    Bismarck
    Main Class
    SMN Lv 99
    I'll provide some dissent here. As an Idris geo, the set-ups were quite specific to the point of being really biased. 2 Geos were often needed on some of the end tier mob to guarantee vex/attune; always.

    I would argue requiring a geo vex/attune for every fight seemed really weird to me. And it's not like Bards suddenly can do these things. Geos remain the only job that can provide vex/attune
    and frailty is not nerfed.


    I think they can still tweak the mobs m.eva and /m.acc down more to appease people however. Change is never easy. It should also be made clear that Geo hasn't lost their position in the party, though dual Geos maybe less desirable now, so the job warz stuff that keeps cropping up seems meaningless.
    I'm more concerned they make sure people can still easily clear the high end content that they very clearly designed with the bugged Geo magic bubbles in mind but it appears they haven't adjusted the mob values sufficiently to account for the reduction in the geo magic bubble's potency. That to me hasn't been made clear yet.
    (4)
    Last edited by Dekusuta; 02-15-2017 at 06:09 PM.

  4. #4
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Dekusuta View Post
    I'll provide some dissent here. As an Idris geo, the set-ups were quite specific to the point of being really biased. 2 Geos were often needed on some of the end tier mob to guarantee vex/attune; always.

    I would argue requiring a geo vex/attune for every fight seemed really weird to me. And it's not like Bards suddenly can do these things. Geos remain the only job that can provide vex/attune
    and frailty is not nerfed.


    I think they can still tweak the mobs m.eva and /m.acc down more to appease people however. Change is never easy. It should also be made clear that Geo hasn't lost their position in the party, though dual Geos maybe less desirable now, so the job warz stuff that keeps cropping up seems meaningless.
    I'm more concerned they make sure people can still easily clear the high end content that they very clearly designed with the bugged Geo magic bubbles in mind but it appears they haven't adjusted the mob values sufficiently to account for the reduction in the geo magic bubble's potency. That to me hasn't been made clear yet.
    Tried to just let my sub run out, but heh, had to reply to this.

    I agree completely.

    A decently geared Aegis or well-geared RUN (RUN also has to overcome prejudices inspired by people echoing former truths) is required for most content in the game. SE forgot about Ninja (as a tank) but at least the tanking roll has 2.

    The Healing role, in serious healing situations requires a WHM especially now that a key protection (vex/attune) has been nerfjusted.

    I hate that content has been balanced around two bugs (offensive m.acc, defensive m.eva) for literal years but the balance now is smarter.
    * GEO no longer offers the best of almost every kind of buff in the game (of the ones it offers). It's best at some (nothing compares to frailty and malaise, but these have high resource cost in that either will be one of geo's two main bubbles), Little compares to Fury, Haste, and situational acc buffs (since you're already got the GEO there).
    * While being merely good at others.

    That seems... alright.

    PLD and RUN (uninformed people aside), are in a similarly good situation.

    Mages aren't terribly imbalanced in non-Death situations.

    Most DPSre within a reasonable range of balance, or they're really great at punching things.

    I still think some of the old jobs need some mechanic updates, abilities and traits that have been useless for years. PLD for instance isn't nearly as fun to play as RUN, nor does it offer as much utility.

    But wth, I don't even play anymore.
    (0)

  5. #5
    Player Domille's Avatar
    Join Date
    Feb 2016
    Posts
    159
    Character
    Sylinath
    World
    Asura
    Main Class
    WAR Lv 99
    It's time to bump the iGarbage level.
    (1)

  6. #6
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Domille View Post
    It's time to bump the iGarbage level.
    I think that ship has already sailed. ><;; Can you imagine the backlash if all current gear was obsoleted by default? Given that the devs seem to be pretty adamant about not raising ilvl past 119, and given that just about everything below 140 appears to be quite doable by the majority, I just don't see the devs going this route. They are just not going to see any actual "need" to do so.
    Honestly, I would be happy if ilvl cap was raised as long as current ilvl119 gear was overhauled and given appropriate higher ilvls. Especially weapons would need this treatment, as I believe there are 3x distinct "tiers" of 119 weapon skill+ currently, and similar stratification within armor slots.

    There's also the issue of trivializing lower tier content associated with raising effective player level, which is something I'm pretty sure the dev team would prefer to avoid.. Right now I'd say the simpler, effective, and easier to implement solution would be addressing the mob lvl+1 values since it is likely to be equal or easier to do than the macc/meva adjustment we just got.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  7. #7
    Player Domille's Avatar
    Join Date
    Feb 2016
    Posts
    159
    Character
    Sylinath
    World
    Asura
    Main Class
    WAR Lv 99
    I think it'd be damn hilarious. all 119 gear becomes complete trash at a new 129 bump. That'd be the single new most epic day ever on ffxi.

    That being said, they have to come up with SOMETHING.

    As it stands, people are already resorting to SMN burns. That's instant game over.

    Either revert geo changes (never happen). Lower all mob stats even further (might happen). or bump iGarbage, it's been what 5 years now? (needs to happen). You don't get to START an ilvl trend at the END of a game, and bump it one single time.

    Leaving things as they stand, does -not- work.
    (1)

  8. #8
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Just shy of 4yrs, and bumping ilvl is equivalent to raising the level cap. Not arguing against doing so, but I just can't see the devs doing so.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

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