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  1. #1
    Player Mithlas's Avatar
    Join Date
    Oct 2015
    Posts
    154
    Character
    Gakaijin
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99

    Dev Input Requested: Macc/Meva Changes

    I know the patch notes specifically states Reisenjima, Escha, and SoA area - however will this hopefully include HTBF fights and Unity NMs in a future patch? They are ilvl mobs and as such are going to be affected by the nerf in GEO abilities.
    (11)
    Last edited by Mithlas; 02-11-2017 at 04:29 AM.

  2. #2
    Player Songen's Avatar
    Join Date
    Dec 2016
    Location
    Windurst
    Posts
    327
    they buffed bard to compensate for geo's nerf, mobs that are now one shoting partys need to be compensated with sherzo or smn's earthen ward, also carol's got a boost as well
    (0)

  3. #3
    Player Domille's Avatar
    Join Date
    Feb 2016
    Posts
    159
    Character
    Sylinath
    World
    Asura
    Main Class
    WAR Lv 99
    No, every single mob in the game should not require Scherzo and earthen ward. that's retarded.

    Vex and attune need to be put back to where they were.

    Adding another job is not an acceptable answer when more hp is added because of it.
    (4)

  4. #4
    Player Obysuca's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    116
    Character
    Obysuca
    World
    Siren
    Main Class
    PUP Lv 99
    Quote Originally Posted by Domille View Post
    No, every single mob in the game should not require Scherzo and earthen ward. that's retarded.

    Vex and attune need to be put back to where they were.
    But isn't that the same thing as how before, every single mob needed a geo? >_>
    (3)

  5. #5
    Player Aysha's Avatar
    Join Date
    Aug 2014
    Posts
    405
    Character
    Aysha
    World
    Sylph
    Main Class
    WAR Lv 99
    Quote Originally Posted by Domille View Post
    No, every single mob in the game should not require Scherzo and earthen ward. that's retarded.

    Vex and attune need to be put back to where they were.

    Adding another job is not an acceptable answer when more hp is added because of it.
    So it's retarded that Scherzo and Earthen Ward is required for "Every single mob" (I agree), but yet it is NOT retarded that Vex and Attune is required?

    LOL?

    How does that logic even work?
    (4)

  6. #6
    Player Domille's Avatar
    Join Date
    Feb 2016
    Posts
    159
    Character
    Sylinath
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Aysha View Post
    So it's retarded that Scherzo and Earthen Ward is required for "Every single mob" (I agree), but yet it is NOT retarded that Vex and Attune is required?

    LOL?

    How does that logic even work?
    NEEDING vex attune wasnt a good option either. But it at least worked. This does not.
    (2)

  7. #7
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Aysha View Post
    So it's retarded that Scherzo and Earthen Ward is required for "Every single mob" (I agree), but yet it is NOT retarded that Vex and Attune is required?

    LOL?

    How does that logic even work?
    Vex and Attunement weren't even really required. Just Vex on its own helped a lot. It really does feel like we've gone from "You always need to bring X" to "You always need to bring X, Y, and Z."
    (4)

  8. #8
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Domille View Post
    Adding another job is not an acceptable answer when more hp is added because of it.
    In that case, perhaps you can start calling for nerfs to the HP scaling involved in GF NMs. ^^ I think it would be a good thing if the group+1 penalty was lowered in general, or scaled itself so that taking a large group wasn't as painful as it is now when compared to smaller groups. I believe that the ideal would be for difficulty/killtime to be roughly equivalent regardless of group size. If this were the case, would you still be opposed to adding more jobs to the group?
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  9. #9
    Player Songen's Avatar
    Join Date
    Dec 2016
    Location
    Windurst
    Posts
    327
    if you read what they wrote as the reason why they lowered it, geo spells m acc and m eva were bugged completely, it wasn't a nerf, but a bugg that wasn't detected., it was that the calculation was wrong completely from what they originally intended because it calculated twice at a second point instead of once, they returned it to the original intended value and removed the bug ,

    Fact is, people would have made different tactics to begin with had the original value been there instead of the lower value, i personally made a sink about it myself on a magic acc page prior to the update but realised a originally intend value fix isn't something i should be complaining about. DEAL WITH IT, MOVE ON.

    Mobs didn't gain any hp, infact it was lowered for the stated areas. both combat and magic skills were lowered on mobs in stated areas
    (1)
    Last edited by Songen; 02-11-2017 at 11:28 PM.

  10. #10
    Player Domille's Avatar
    Join Date
    Feb 2016
    Posts
    159
    Character
    Sylinath
    World
    Asura
    Main Class
    WAR Lv 99
    They werent bugged. That's a bs lie they tell to stop you from pitchforking. A bug wouldn't persist for 3 entire years. Get serious.

    It's a straight nerf.
    (5)

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