Greetings,
I felt that we should explain a bit more in regard to the adjustments planned for geomancy.
What happened to geomancy?
In the past, we received a request to provide detailed information on each of the geomancy spells.
Here is the information we provided regarding enhancement spells at the time (and was updated in March 2016).
Aside from certain spells, these values are used in the calculation in the current version.
Certain spells which weren’t correct were those spells with magic accuracy and magic evasion. While the value itself was correct, we found an issue in the formula which scaled the values. Normally once other properties are calculated, the values are then compensated based on the relative attributes from both the target and the player, moving onto a check to see if the spell lands. However, the values were scaling at this point causing the values to be of those much higher than which we had envisioned.
On a normal operation, the scaling is minimal; however, when these values were scaled along with geomancer's abilities and equipment the values were much higher. The values players are currently seeing in-game were caused unintentionally, therefore this falls under a bug fix.
Geomancy spells which affect magic accuracy and magic evasion are the ones which will be fixed to the actual values they should have been.
I would like to sincerely apologize for not being able to detect this bug when these geomancy spells were implemented, as well as for how long it took for us to address the issue.
Adjustments
If we were to adjust only the geomancy spells, it would make enemies which players used the spells on before too strong, therefore we'll also make adjustments to the enemies as well. Since the issue revolved around magic accuracy and magic evasion, we'll lower the related attributes (overall battle related skill, and resistance to each element). Overall magic resistance will be lowered.
These adjustments will be applied to all enemies post the release of Seekers of Adoulin, when geomancer was implemented. So please be careful when checking out the effects.
Additionally, this adjustment goes hand in hand with other support job adjustments. We will adjust the red mage's enfeebling magic and the effects of bard songs. (The monster adjustment I mentioned earlier regarding “overall battle related skills,” so these adjustments will also contribute to this change.)
We ask you to please wait for further update on the details.
Again, we sincerely apologize for the inconvenience this may cause.