The biggest issue is Ambuscade's appeal, it attracts practically everyone, from the most casual to the most hardcore, and funneling entire servers into one fight every month is poor design, no other way to look at it. Instead of updating older content such as Voidwatch in meaningful ways, effectively dividing the player base across more of the world, we have players repeating Ambuscade countless times each month not only for the exclusive gear, but also for REM upgrade items.


Reply With Quote