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  1. #11
    Player Teraniku's Avatar
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    Mar 2011
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    Windurst
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    618
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    So what you are asking for is an i119 weapon which could be used to enhance different effects than Mythic Weapons, but use the AF Weapon as a base for upgrading it?
    (0)

  2. #12
    Player OmnysValefor's Avatar
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    Oct 2012
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    1,186
    On the enhancing ability-front. I wish they'd make such gear (mostly relic/empy) key items. In most cases we don't actually use this gear for more than a split second. out of every several minutes.
    (0)

  3. #13
    Player Nyarlko's Avatar
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    Nov 2015
    Posts
    1,547
    Character
    Nyarlko
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by detlef View Post
    Okay, but why would we want that? Gear that enhances very specific aspects of a job can be useful but if we're talking about weapons then it's pretty much a non-starter. What kind of stats would your theoretical WAR axe (yes, it's an axe) have to have in order to be useful?

    I like JSE gear but I have no fond memories of AF weapons. They couldn't be stored for years, not even with the NPC and most people just threw them out as soon as they got them so I don't even think nostalgia is a factor.
    TBH, I don't know WAR too well, but I'll take a stab at it anyway. XD Ok.. so "Razor Axe" is indeed a 1h axe. O_o I'm thinking of several possible models that could work. (Gonna exclude dmg/delay and base ilvl stats from my proposals since I have no idea what would be proper for something like this. ^^;; )
    * STR+10 DEX+10 Fencer+2 "Enhances Blood Rage" (crit dmg+5%) Don't think there are too many other options for Fencer. Could make them a cycle that buffs the lv96 SP abilities since nothing else does as far as I know.
    * Something completely different! Convert it into a ranged weapon!! XD Ammo slot: STR+5 DEX+5 "Enhances Tomahawk" (effect+8%), and functions as infinite ammo for Tomahawk. I actually like this idea better since as mentioned, mainhand weapons carry the extra baggage of TP loss on swap while something like ammo doesn't. I'm sure there would be some way to do the same type of treatment for other jobs as well.

    If they went w/ the 1st concept, then "reforged AF" should be roughly on-par w/ Oboro JSE so they wouldn't be "bad" and we'd finally get something that affects our 2nd 1hr JAs. Like I said, I don't play WAR, so I wouldn't be surprised if someone else could come up with a better balance so that they could be acceptable w/ normal use and awesome w/ the 96SPs.

    If they went w/ the 2nd concept, they could convert the old weapons into different slots which could allow us to receive the benefits w/ little perceived loss, and could even be used to fill existing voids. Plus, I'm sure that there should be plenty of flavorful ways to continue the AF storylines so this conversion makes sense. There's nothing to prevent them from going this route as well since the AF weapons have been untouched by ilvl/reforging so far, and there is nothing in "the rules" so to speak that says they aren't allowed to.

    Good enough answer for your challenge I hope?
    (1)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  4. #14
    Player detlef's Avatar
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    Mar 2011
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    1,640
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    If the devs are forced to work with 15-year old weapons they would be limiting themselves for no reason. I forgot that the BLM weapon was a club too, bleh. Uh I guess your theoretical axe could be useful? I have no idea.

    As for your second, preferred idea... If we're saying, oh take this old weapon from 2002 which has no sentimental value to anyone and no distinct appearance. Convert it into ammo or something so you can equip it with a real weapon. What's the point of that? Has anyone ever said, "Man I loved my Marauder's Knife, which appears to share the same model as the aptly-named 'Knife.' I wish I could bring it back."

    Again, these weapons do not have unique models so you're it's not like you're getting something distinct and cool except now your Paper Knife is an earring or something. In that case, why not save the devs the trouble and request more JSE instead of a convoluted upgrade process that has no reason to exist?
    (1)

  5. #15
    Player Ketaru's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    TBH, I don't know WAR too well, but I'll take a stab at it anyway. XD Ok.. so "Razor Axe" is indeed a 1h axe. O_o
    Before 2h weapons were initially buffed, to the point of 1h weapon user's chagrin, dual-wielding Axes and spamming Rampage was how WAR was mostly played in parties. That's why, when Acc was still an issue, I thought it lacked historical perspective when WARs were getting very attached to being Great Axe users, despite also being on Farsha.
    (0)
    "NeED★RdM? PLeaSe sENd★teLL!"

  6. #16
    Player Nyarlko's Avatar
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    Nov 2015
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    1,547
    Character
    Nyarlko
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by detlef View Post
    If the devs are forced to work with 15-year old weapons they would be limiting themselves for no reason. I forgot that the BLM weapon was a club too, bleh. Uh I guess your theoretical axe could be useful? I have no idea.

    As for your second, preferred idea... If we're saying, oh take this old weapon from 2002 which has no sentimental value to anyone and no distinct appearance. Convert it into ammo or something so you can equip it with a real weapon. What's the point of that? Has anyone ever said, "Man I loved my Marauder's Knife, which appears to share the same model as the aptly-named 'Knife.' I wish I could bring it back."

    Again, these weapons do not have unique models so you're it's not like you're getting something distinct and cool except now your Paper Knife is an earring or something. In that case, why not save the devs the trouble and request more JSE instead of a convoluted upgrade process that has no reason to exist?
    There is actually no reason either process would have to be convoluted at all. The devs can do whatever the heck they want to here, whether that is a needlessly complicated farming/upgrade process like standard reforges or additional quests that continue the AF questlines. (They "could" just add an npc that you trade the weapon to and get your reward. lol)

    I'm just agreeing that it could be fun to have a continuation to the ages old AF quests that utilize the old weapon in some way. I also think it would set a good precedent to break the playerbase mindset of how reforging/upgrade processes should work. There are no limitations (other than technical ones) that could actually prevent them from going with a conversion process instead of the standard NQ>HQ type reforging that we've seen so far. Yes, the BLM weapon is a club. No, that does not mean that the new version has to be a club. They could give us a staff, ammo, necklace, whatever in exchange for it instead. As long as the quest storylines maintain continuity with the old ones, I'll be happy. ^^ It's not like I'm still using any of them at this point anyway.
    (1)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  7. #17
    Player Nyarlko's Avatar
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    Nov 2015
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    1,547
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    Nyarlko
    World
    Asura
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    BST Lv 99
    Quote Originally Posted by Ketaru View Post
    Before 2h weapons were initially buffed, to the point of 1h weapon user's chagrin, dual-wielding Axes and spamming Rampage was how WAR was mostly played in parties. That's why, when Acc was still an issue, I thought it lacked historical perspective when WARs were getting very attached to being Great Axe users, despite also being on Farsha.
    I remember those days, just not to sure about the finer points of the modern WAR. I thought about suggesting some sort of model intended for offhanding while dualwielding, but decided not to since WAR does not have native DW last I checked.
    (1)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  8. #18
    Player AoiX's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Reih
    World
    Fenrir
    Main Class
    DRG Lv 99
    To be honest I'd love to see something that is game-changing. People are too set in their ways about how they approach this game. But that's just wishful thinking. Still, the upgrade from af weapons, I feel, is something that should have evolved with the AF gear in a natural manner. They added endless ammount of moogle trials at some point with lots of weapons nobody even considers today. I don't see how upgrading AF into a more modern version of those weapons would be any different in the process of designing them. Just make them somewhat relevant to today's content. Eventually upgradable through an NPC like Monisette in Port Jeuno. Maybe even consider them for an upgrade through Omen. Even adding materials through ambuscade would be an option. We are already at a point that almost every piece of relevant gear is augmentable by X, Y or Z process.
    (0)

  9. #19
    Player BurnNotice's Avatar
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    Mar 2011
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    Bastok
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    241
    Quote Originally Posted by AoiX View Post
    This might have been said a lot of times. It still feels like it's missing. Can we get AF Weapons upgraded to iLv119? It's something that feels out of place.
    This is a great idea! I wonder why the Development Team hasn't thought of this or committed to this? It shouldn't be overpowering than RMEAs but should offer a boon to the jobs that are fully equipped with AF armor. For example, Warrior's Razor Axe. After going through a series of short but relatively challenging upgrades, unlocking one or more special prowess as long as full AF is equipped, allowing the player to maximize their job's full potential using their native armor.
    (0)

  10. #20
    Player BurnNotice's Avatar
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    Mar 2011
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    Bastok
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    241
    Quote Originally Posted by detlef View Post
    If the devs are forced to work with 15-year old weapons they would be limiting themselves for no reason. I forgot that the BLM weapon was a club too, bleh. Uh I guess your theoretical axe could be useful? I have no idea.

    As for your second, preferred idea... If we're saying, oh take this old weapon from 2002 which has no sentimental value to anyone and no distinct appearance. Convert it into ammo or something so you can equip it with a real weapon. What's the point of that? Has anyone ever said, "Man I loved my Marauder's Knife, which appears to share the same model as the aptly-named 'Knife.' I wish I could bring it back."

    Again, these weapons do not have unique models so you're it's not like you're getting something distinct and cool except now your Paper Knife is an earring or something. In that case, why not save the devs the trouble and request more JSE instead of a convoluted upgrade process that has no reason to exist?
    If you think about it for a moment, the dev did pull 15-year-old armors and gave them upgrades already without limitation. So, I can't see the limitations they would face doing the same for the AF weapons. And if I recall correctly, it will take very little resources to do this. Plus, I am sure if there is enough demand for it, they will consider it.
    (2)

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