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  1. #1
    Player detlef's Avatar
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    Mar 2011
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    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by AoiX View Post
    This is not a scholar centric idea. It's an idea to make all Artifacts "Weapons" relevant to their armor counterparts. It's not meant to be a JSE replacement either. It's something that is long overdue and should be also enhanced for all jobs. If for a Scholar it enhances Klimaform, maybe for a WAR it enhances Warcry or for a PLD Sentinel.
    Okay, but why would we want that? Gear that enhances very specific aspects of a job can be useful but if we're talking about weapons then it's pretty much a non-starter. What kind of stats would your theoretical WAR axe (yes, it's an axe) have to have in order to be useful?

    I like JSE gear but I have no fond memories of AF weapons. They couldn't be stored for years, not even with the NPC and most people just threw them out as soon as they got them so I don't even think nostalgia is a factor.
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  2. #2
    Player Teraniku's Avatar
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    Mar 2011
    Location
    Windurst
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    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    So what you are asking for is an i119 weapon which could be used to enhance different effects than Mythic Weapons, but use the AF Weapon as a base for upgrading it?
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  3. #3
    Player
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    Nov 2015
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    Quote Originally Posted by detlef View Post
    Okay, but why would we want that? Gear that enhances very specific aspects of a job can be useful but if we're talking about weapons then it's pretty much a non-starter. What kind of stats would your theoretical WAR axe (yes, it's an axe) have to have in order to be useful?

    I like JSE gear but I have no fond memories of AF weapons. They couldn't be stored for years, not even with the NPC and most people just threw them out as soon as they got them so I don't even think nostalgia is a factor.
    TBH, I don't know WAR too well, but I'll take a stab at it anyway. XD Ok.. so "Razor Axe" is indeed a 1h axe. O_o I'm thinking of several possible models that could work. (Gonna exclude dmg/delay and base ilvl stats from my proposals since I have no idea what would be proper for something like this. ^^;; )
    * STR+10 DEX+10 Fencer+2 "Enhances Blood Rage" (crit dmg+5%) Don't think there are too many other options for Fencer. Could make them a cycle that buffs the lv96 SP abilities since nothing else does as far as I know.
    * Something completely different! Convert it into a ranged weapon!! XD Ammo slot: STR+5 DEX+5 "Enhances Tomahawk" (effect+8%), and functions as infinite ammo for Tomahawk. I actually like this idea better since as mentioned, mainhand weapons carry the extra baggage of TP loss on swap while something like ammo doesn't. I'm sure there would be some way to do the same type of treatment for other jobs as well.

    If they went w/ the 1st concept, then "reforged AF" should be roughly on-par w/ Oboro JSE so they wouldn't be "bad" and we'd finally get something that affects our 2nd 1hr JAs. Like I said, I don't play WAR, so I wouldn't be surprised if someone else could come up with a better balance so that they could be acceptable w/ normal use and awesome w/ the 96SPs.

    If they went w/ the 2nd concept, they could convert the old weapons into different slots which could allow us to receive the benefits w/ little perceived loss, and could even be used to fill existing voids. Plus, I'm sure that there should be plenty of flavorful ways to continue the AF storylines so this conversion makes sense. There's nothing to prevent them from going this route as well since the AF weapons have been untouched by ilvl/reforging so far, and there is nothing in "the rules" so to speak that says they aren't allowed to.

    Good enough answer for your challenge I hope?
    (1)
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