Okay, but why would we want that? Gear that enhances very specific aspects of a job can be useful but if we're talking about weapons then it's pretty much a non-starter. What kind of stats would your theoretical WAR axe (yes, it's an axe) have to have in order to be useful?
I like JSE gear but I have no fond memories of AF weapons. They couldn't be stored for years, not even with the NPC and most people just threw them out as soon as they got them so I don't even think nostalgia is a factor.


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