I miss the complexity of DNC and its support as well. Not sure how they would balance it. RDM and DNC were some of the first jobs I took to 99.
I miss the complexity of DNC and its support as well. Not sure how they would balance it. RDM and DNC were some of the first jobs I took to 99.
Indi haste doesn't even cap haste lulz. And GEO is a support job, OF COURSE it should have haste. Not to mention, is RDM even competing with GEO spot? GEO is competing with BRD and COR.
RDM problem is that the game is no longer the same it was. People got RDM for refresh, convert, haste and enfeebling. Nowadays MP are no longer an issue, convert is no longer an issue and by the time I started casting Paralyze the mob is already over 50% of HP if the party is good. If there is a job that made RDM outdated is probably SCH, not GEO.
I'm not sure how you could even fix the job. Give it self SC too?
I main healed merit parties on dancer and main healed my group in dynamis, was a blast to play.
It's basically a "thief with dances you don't want to press because they have 5 hour ja lock and you only use them at 1.4k tp then immediately ws after so you don't get JA locked"
A large portion of the complaint is that RDM should be competing for that support spot, but that it is rather non-competitive atm. RDM was once the Jack-of-all-Trades that could compete for various party roles depending on gear loadout. Sure, a WHM might've been able to crank out stronger cures, but a dedicated RDM could come awful close. Sure, a BLM could provide bigger nukes, but a skilled RDM could get off 2x MB for every 1x that a BLM could. RDM's buffs and debuffs were important and had significant impact on success in a lot of fights. For any situation where 100.0% maximum theoretical efficiency/output was not required, RDM made a solid choice for several roles.
Nowadays, not so much. >_<;;
:? I am always surprised when anyone bothers to cast Haste on someone else because of how lazy many players have gotten. It's far from an "always" situation. lol orz
Last edited by Nyarlko; 12-23-2016 at 05:40 AM.
I think Shiyo meant GEOs typical support jobs are RDM and WHM. So if Haste is required you can Indi/Geo-Haste + Haste spell from sub to hit magical haste cap. Bubbles stack independently of everything else.
Becomes a moot point tho if your party's GEO refuses to cast it on anyone, which is the most common situation that I run into.
And yet, the bread n' butter party setup has not changed much from day1. Tank + healer + support + 3x DD (of some sort) has always been the go-to setup because it makes sense. There are exceptions/variations of course depending on what your target/goal is, but that is our foundation. The fact that that IS still the baseline means that we are all essentially competing for the same support spot. And the fact that most groups looking for the 2x support setup would prefer to take GEO+GEO over GEO+RDM or GEO+BRD should be seen as an indication that BRD/RDM both need buffs.
Last edited by Nyarlko; 12-23-2016 at 08:12 AM.
Edits were made to reply to the second post, and go into detail. Sorry if it's a little disorganized, feeling pretty awful today.
No it isn't.
WHM has bottomless MP as long as they're decently geared, cureskin ia luxury for the bonus HP it has helps me get spells off as a tank.
Finally, once upon a time, using even Curaga 1 a few times was a tactical choice that you may regret later in the fight. Merely for healing potential, Curaga IV to V may as well be benediction.
Withought refresh support, an sch will run out of MP. Without tons of refresh support, mana can still be a problem and RDM is an absolute joke for a healer. A PLD, geared for it, could probably heal as well as an RDM. Lacks convert, has chivalry. In escha, I have no doubt of this claim. WHM also has Sacrifice (let me just cast erase 7 times.. by the point you do that, the debuffs are probably reapplied.)
WHM is amazing well designed right now. Cure potency rewards it x3 right now: Empy pants/PIP scale with cure potency. No other healer gets anything remotely as good. There have been many tough fights where I see good WHMs ending with 75-90% mp.
WHMs are also rewarded by a tank's cure potency recieved (pretty sure), a stat all over PLD's best tanking set, via augments.
In fights where casters are range and it's only the tank taking significant damage (a good tank might not be at all), SCH can be a fine healer. In setups where RDM works, a SMN/WHM is nearly as valid, lacking better barspells.
I was actually just talking to a friend yesterday about this. If they made a healing-oriented Occult Acumen, Myrkr would allow SCH to have excellent mp retention but it is still nowhere in WHM's league overall.
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A light arts SCH is a terrible nuker so regaining MP via that is not good. Occult Accumen doesn't make nukes free, but it helps. Gearing for it may change this but you'll lose other desirable stats in the process. And who wants to hear the tank died because the healer was casting a t3 nuke.
A healing SCH trying to nuke, just hypothetically, is like a tank trying to build TP. It's fun in easier content but otherwise it's not worth it at all.
So then beat it, without a geo. I've seen people say this but I don't know anyone do it. Further, I can't see know anyone doing for the first lap.
Edit: Sacrifice can also remove things that erase cannot and I don't mean certain instances of zombie. Last month's ambuscade, when the slow aura went up, you could also get a mean attack-down. Erase generally targeted slow, which was immediately reapplied. However, sacrifice allowed you to get the debuffs off.
Another little idea I had for RDM. WHM has sacrifice, give RDM Gift, a spell that copies buffs to the player. Full duration would be convenient.
Last edited by OmnysValefor; 12-23-2016 at 08:52 AM.
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