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  1. #41
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    I miss the complexity of DNC and its support as well. Not sure how they would balance it. RDM and DNC were some of the first jobs I took to 99.
    (0)

  2. #42
    Player
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    Aug 2015
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    179
    Quote Originally Posted by Shiyo View Post
    Haste 2 being given out to blu makes RDM less useful.
    Indi-haste existing makes RDM less useful.
    BLM doing 50% more nuke damage than every other mage makes RDM less useful.
    BLU getting everything and being good at everything makes RDM less useful.
    Indi haste doesn't even cap haste lulz. And GEO is a support job, OF COURSE it should have haste. Not to mention, is RDM even competing with GEO spot? GEO is competing with BRD and COR.

    RDM problem is that the game is no longer the same it was. People got RDM for refresh, convert, haste and enfeebling. Nowadays MP are no longer an issue, convert is no longer an issue and by the time I started casting Paralyze the mob is already over 50% of HP if the party is good. If there is a job that made RDM outdated is probably SCH, not GEO.

    I'm not sure how you could even fix the job. Give it self SC too?
    (0)

  3. #43
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Rwolf View Post
    I miss the complexity of DNC and its support as well. Not sure how they would balance it. RDM and DNC were some of the first jobs I took to 99.
    I main healed merit parties on dancer and main healed my group in dynamis, was a blast to play.
    It's basically a "thief with dances you don't want to press because they have 5 hour ja lock and you only use them at 1.4k tp then immediately ws after so you don't get JA locked"
    (0)

  4. #44
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Jin_Uzuki View Post
    Indi haste doesn't even cap haste lulz. And GEO is a support job, OF COURSE it should have haste. Not to mention, is RDM even competing with GEO spot? GEO is competing with BRD and COR.

    RDM problem is that the game is no longer the same it was. People got RDM for refresh, convert, haste and enfeebling. Nowadays MP are no longer an issue, convert is no longer an issue and by the time I started casting Paralyze the mob is already over 50% of HP if. If there is a job that made RDM outdated is probably SCH, not GEO.
    It does with haste1 which you'll always have.
    (0)

  5. #45
    Player
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    Nov 2015
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    1,552
    Quote Originally Posted by Jin_Uzuki View Post
    ... Not to mention, is RDM even competing with GEO spot? GEO is competing with BRD and COR. ...
    A large portion of the complaint is that RDM should be competing for that support spot, but that it is rather non-competitive atm. RDM was once the Jack-of-all-Trades that could compete for various party roles depending on gear loadout. Sure, a WHM might've been able to crank out stronger cures, but a dedicated RDM could come awful close. Sure, a BLM could provide bigger nukes, but a skilled RDM could get off 2x MB for every 1x that a BLM could. RDM's buffs and debuffs were important and had significant impact on success in a lot of fights. For any situation where 100.0% maximum theoretical efficiency/output was not required, RDM made a solid choice for several roles.

    Nowadays, not so much. >_<;;

    Quote Originally Posted by Shiyo View Post
    It does with haste1 which you'll always have.
    :? I am always surprised when anyone bothers to cast Haste on someone else because of how lazy many players have gotten. It's far from an "always" situation. lol orz
    (0)
    Last edited by Nyarlko; 12-23-2016 at 05:40 AM.

  6. #46
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    I think Shiyo meant GEOs typical support jobs are RDM and WHM. So if Haste is required you can Indi/Geo-Haste + Haste spell from sub to hit magical haste cap. Bubbles stack independently of everything else.
    (0)

  7. #47
    Player
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    Aug 2015
    Posts
    179
    Quote Originally Posted by Nyarlko View Post
    A large portion of the complaint is that RDM should be competing for that support spot
    Yeah, but GEO spot??? No one in the days thought "I'm getting a BRD or RDM?" They were completely different kind of supports.
    (0)

  8. #48
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    Nov 2015
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    Quote Originally Posted by Rwolf View Post
    I think Shiyo meant GEOs typical support jobs are RDM and WHM. So if Haste is required you can Indi/Geo-Haste + Haste spell from sub to hit magical haste cap. Bubbles stack independently of everything else.
    Becomes a moot point tho if your party's GEO refuses to cast it on anyone, which is the most common situation that I run into.

    Quote Originally Posted by Jin_Uzuki View Post
    Yeah, but GEO spot??? No one in the days thought "I'm getting a BRD or RDM?" They were completely different kind of supports.
    And yet, the bread n' butter party setup has not changed much from day1. Tank + healer + support + 3x DD (of some sort) has always been the go-to setup because it makes sense. There are exceptions/variations of course depending on what your target/goal is, but that is our foundation. The fact that that IS still the baseline means that we are all essentially competing for the same support spot. And the fact that most groups looking for the 2x support setup would prefer to take GEO+GEO over GEO+RDM or GEO+BRD should be seen as an indication that BRD/RDM both need buffs.
    (0)
    Last edited by Nyarlko; 12-23-2016 at 08:12 AM.

  9. #49
    Player Diavolo's Avatar
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    Mar 2011
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    321
    Quote Originally Posted by Nyarlko View Post
    Becomes a moot point tho if your party's GEO refuses to cast it on anyone, which is the most common situation that I run into.
    That's not a problem with the game or the job, it's a problem with the players. If you're asking them to cast Haste and they refuse simply tell them you'll look for someone else that can tackle that oh-so-demanding task.
    (1)

  10. #50
    Player OmnysValefor's Avatar
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    Oct 2012
    Posts
    1,186
    Edits were made to reply to the second post, and go into detail. Sorry if it's a little disorganized, feeling pretty awful today.

    Quote Originally Posted by Shiyo View Post
    Yeah but that's kind of a "playing it safe using inefficient comps" problems. There's tons of bosses that having a WHM on is a waste, because the faster you kill a mob the less healing you need.
    No it isn't.

    WHM has bottomless MP as long as they're decently geared, cureskin ia luxury for the bonus HP it has helps me get spells off as a tank.

    Finally, once upon a time, using even Curaga 1 a few times was a tactical choice that you may regret later in the fight. Merely for healing potential, Curaga IV to V may as well be benediction.

    Withought refresh support, an sch will run out of MP. Without tons of refresh support, mana can still be a problem and RDM is an absolute joke for a healer. A PLD, geared for it, could probably heal as well as an RDM. Lacks convert, has chivalry. In escha, I have no doubt of this claim. WHM also has Sacrifice (let me just cast erase 7 times.. by the point you do that, the debuffs are probably reapplied.)

    WHM is amazing well designed right now. Cure potency rewards it x3 right now: Empy pants/PIP scale with cure potency. No other healer gets anything remotely as good. There have been many tough fights where I see good WHMs ending with 75-90% mp.

    WHMs are also rewarded by a tank's cure potency recieved (pretty sure), a stat all over PLD's best tanking set, via augments.

    In fights where casters are range and it's only the tank taking significant damage (a good tank might not be at all), SCH can be a fine healer. In setups where RDM works, a SMN/WHM is nearly as valid, lacking better barspells.

    I was actually just talking to a friend yesterday about this. If they made a healing-oriented Occult Acumen, Myrkr would allow SCH to have excellent mp retention but it is still nowhere in WHM's league overall.

    - - -

    A light arts SCH is a terrible nuker so regaining MP via that is not good. Occult Accumen doesn't make nukes free, but it helps. Gearing for it may change this but you'll lose other desirable stats in the process. And who wants to hear the tank died because the healer was casting a t3 nuke.

    A healing SCH trying to nuke, just hypothetically, is like a tank trying to build TP. It's fun in easier content but otherwise it's not worth it at all.

    Quote Originally Posted by Shiyo View Post
    I don't think the game is.
    Have they actually said this?

    Content not master trials is beatable without a geo.
    So then beat it, without a geo. I've seen people say this but I don't know anyone do it. Further, I can't see know anyone doing for the first lap.


    Edit: Sacrifice can also remove things that erase cannot and I don't mean certain instances of zombie. Last month's ambuscade, when the slow aura went up, you could also get a mean attack-down. Erase generally targeted slow, which was immediately reapplied. However, sacrifice allowed you to get the debuffs off.

    Another little idea I had for RDM. WHM has sacrifice, give RDM Gift, a spell that copies buffs to the player. Full duration would be convenient.
    (3)
    Last edited by OmnysValefor; 12-23-2016 at 08:52 AM.

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