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  1. #1
    Player Domille's Avatar
    Join Date
    Feb 2016
    Posts
    159
    Character
    Sylinath
    World
    Asura
    Main Class
    WAR Lv 99
    Don't even try to pull the same shit.

    SMN is the broken job now. period.

    Just because you think it isn't, doesn't mean anything.

    Geo was broken > everyone says "nuh uh!".

    BLM was broken > everyone says "NUH UH!"

    SMN is broken > your answer "nuh uh!"

    Why is it that the people that play THF were the ONLY job in FFXI history that were willing to admit when their job was broken? It's pathetic you can't admit the obvious.
    (2)
    Last edited by Domille; 02-23-2017 at 08:28 AM.

  2. #2
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Domille View Post
    Don't even try to pull the same shit.

    SMN is the broken job now. period.

    Just because you think it isn't, doesn't mean anything.

    Geo was broken > everyone says "nuh uh!".

    BLM was broken > everyone says "NUH UH!"

    SMN is broken > your answer "nuh uh!"

    Why is it that the people that play THF were the ONLY job in FFXI history that were willing to admit when their job was broken? It's pathetic you can't admit the obvious.
    Because like with BST and GEO people become over-reliant on said jobs to succeed.
    (1)

  3. #3
    Player Domille's Avatar
    Join Date
    Feb 2016
    Posts
    159
    Character
    Sylinath
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Jakuk View Post
    Because like with BST and GEO people become over-reliant on said jobs to succeed.
    Which is LITERALLY what people already started doing. I've seen 3 groups now relying on smn zerging schah because they can't beat it anymore without resorting to that.

    Quote Originally Posted by Zeargi View Post
    Because it's not broken, plain and simple. You can claim it all you want that it is, but it takes a crap ton of gear to make SMN work. You need to have BP- 1 and 2 for the first 2 time limits, and then Favor+ and Max Skill to go pass a 3rd Timer boundary (Which is still 21s per Rage). You also have to have BP DMG. MAB, MACC, ACC for your Pet depend on which Bloodpact you have to use. Then the MP to cast it and sustain it if you happen to have to switch out the Prep Gear for whatever other thing you might have to be doing. Not to mention the Fast Cast, MP+, Skill+ for Wards, and such. The only "broken thing" is the SMN Astral Conduit which can only be used every 45m-1h. It's people that don't play the job that have zero clue as to the real depth of what it takes to play it. The PUP PLD Auto can tank the Ambuscade Intense Mobs, does that mean it's broken? No, It means it's being played by someone that know how the job works.
    You answered yourself. Lets not forget the EXACT reason bst was nerfed is because of the 2hour abuse with revitalizers, guess what, thats what the smns are doing. Conduit > kill mob > abyssea > conduit > kill mob > abyssea.

    Quote Originally Posted by Secondplanet View Post
    Nice job avoiding BLU there c.c you know the job the solo's almost all content. But SMN come one seriously? our avatars die if directly attacked by NM's in a couple of hits unless we want to use a quasi tank gear setup then our avatars can take the extra hits but then our perp cost goes up for it. But just like others have pointed out the sheer amount of gear we have to have to pull off decent numbers is outlandish and our constant need to switch weapons for BP:rage types puts us at a disadvantage since we loose TP (if we have any) that could be used for Mykr.

    SMN has also been ignored time and time again for our blood pact wards as most are not worth the mp as their are still stuck at their 75 caps Noctoshield anyone? (13 dmg phalanx woooo so over powered) We use to be the original party buffer job which got snatched away by SCH, We had Alexander which got nerfed to the point it became useless as they set the smn magic requirements to reach peek efficiency to a lvl that was impossible at the time and now that its achievable its useless for the cost, Odin we were told would be too powerful to have a instant death move that works on NM but then BLM got death.

    This list can go on for quite some time as to the many flaws smn has and pointing out burst damage every 21-30secs isn't a fair comparison to anything as when we go all out like that our mp dwindles fast and using apogee drains it even faster.
    Blu is beating a dead horse it's going to get nerfed, no point even bringing it up.

    Different things are broken for different reasons, and smn burning has gotten overbuffed. I dont care about their bad wards. It's the conduit damage that is broken. If smn does as much damage as a BST then SMN range needs to be nerfed or BST range reverted.
    (3)
    Last edited by Domille; 02-23-2017 at 06:06 PM.

  4. #4
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Domille View Post
    Which is LITERALLY what people already started doing. I've seen 3 groups now relying on smn zerging schah because they can't beat it anymore without resorting to that.
    Oh please... That's just people being unimaginative. It's no different than when peopled claimed that the old Promy fights could only be won with SMNs, when people just took an alliance of SMN for Waking the Beast, or SMN for PD for ADL,. Things can be beaten, people just choose to be lazy.

    Quote Originally Posted by Domille View Post
    You answered yourself. Lets not forget the EXACT reason bst was nerfed is because of the 2hour abuse with revitalizers, guess what, thats what the smns are doing. Conduit > kill mob > abyssea > conduit > kill mob > abyssea.
    There's still a limit on the amount of Cruor even with the Copper Vouchers, and there's a simple solution: make the item only be allowed for purchase once a day. It's still not going to stop people from finding CORs to resest the abilities like they used to (Or is that broken too?). Again, even if they did do that, an underskill/geared SMN isn't going to do all that great in 129+ stuff and miss a good chunk of the time. All the Avatars are BLMs, they don't get any super awesome mega trait that let's them beat the hell out of things. The only things they get are their natural PDT-, their Elemental type resistance, and MAB. No Double Attack. No Triple Attack, No Max HP Boost, No Evasion Bonus, No Accuracy Bonus, Nothing. The only exceptions are Carbuncle(Lowest ATT/DEF), Fenrir (Highest ATT), and Diabolos (Highest DEF.). Only three of the Avatars can heal themselves, and now with all of our BPs need TP of sorts, it means that healing for some of those are much weaker. The same applies to Astral Conduit and the BP done in rapid secession. Let's also talk about that Astral Conduit can also screw SMNs over, because if you don't let the BP at least hit, then the MP will already be taken. So, if you decide to spam the button and lose more MP then what you should.

    Also, the reason why I put it in quotations is because all you people see are these high number and assume that it takes nothing to do. It's more than likely someone has maxed out the Astral Conduit AND the Astral Flow JP categories.


    Quote Originally Posted by Domille View Post
    Different things are broken for different reasons, and smn burning has gotten overbuffed. I dont care about their bad wards. It's the conduit damage that is broken. If smn does as much damage as a BST then SMN range needs to be nerfed or BST range reverted.
    Or, they could... I don't know... maybe fix BST and give it the Job Traits it deserves to have from the beginning? Also there are some BST that refuse to let go of that Axe, despite it being a major gimp. Even if they macroed in the non-ilvl Pants, they'd still be at 20 seconds for their recharge of Ready/Sic, 1 second faster than SMN. Should some of the things for BST be changed, absolutely: Reward, Fight, Stay, Heel. But it again goes back to the idiotic mentality of Nerf Everything, instead of fix the other jobs.
    (2)
    Last edited by Zeargi; 02-24-2017 at 04:49 AM.
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  5. #5
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Domille View Post
    Don't even try to pull the same shit.

    SMN is the broken job now. period.

    Just because you think it isn't, doesn't mean anything.

    Geo was broken > everyone says "nuh uh!".

    BLM was broken > everyone says "NUH UH!"

    SMN is broken > your answer "nuh uh!"

    Why is it that the people that play THF were the ONLY job in FFXI history that were willing to admit when their job was broken? It's pathetic you can't admit the obvious.
    Because it's not broken, plain and simple. You can claim it all you want that it is, but it takes a crap ton of gear to make SMN work. You need to have BP- 1 and 2 for the first 2 time limits, and then Favor+ and Max Skill to go pass a 3rd Timer boundary (Which is still 21s per Rage). You also have to have BP DMG, MAB, MACC, ACC for your Pet depending on which Bloodpact you have to use. Then the MP to cast it and sustain it if you happen to have to switch out the Prep Gear for whatever other thing you might have to be doing. Not to mention the Fast Cast, MP+, Skill+ for Wards, and such. The only "broken thing" is the SMN Astral Conduit which can only be used every 45m-1h. It's people that don't play the job that have zero clue as to the real depth of what it takes to play it. The PUP PLD Auto can tank the Ambuscade Intense Mobs, does that mean it's broken? No, It means it's being played by someone that know how the job works.
    (4)
    Last edited by Zeargi; 02-24-2017 at 04:42 AM.
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  6. #6
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Domille View Post
    Don't even try to pull the same shit.

    SMN is the broken job now. period.

    Just because you think it isn't, doesn't mean anything.

    Geo was broken > everyone says "nuh uh!".

    BLM was broken > everyone says "NUH UH!"

    SMN is broken > your answer "nuh uh!"

    Why is it that the people that play THF were the ONLY job in FFXI history that were willing to admit when their job was broken? It's pathetic you can't admit the obvious.
    Nice job avoiding BLU there c.c you know the job the solo's almost all content. But SMN come one seriously? our avatars die if directly attacked by NM's in a couple of hits unless we want to use a quasi tank gear setup then our avatars can take the extra hits but then our perp cost goes up for it. But just like others have pointed out the sheer amount of gear we have to have to pull off decent numbers is outlandish and our constant need to switch weapons for BP:rage types puts us at a disadvantage since we loose TP (if we have any) that could be used for Mykr.

    SMN has also been ignored time and time again for our blood pact wards as most are not worth the mp as their are still stuck at their 75 caps Noctoshield anyone? (13 dmg phalanx woooo so over powered) We use to be the original party buffer job which got snatched away by SCH, We had Alexander which got nerfed to the point it became useless as they set the smn magic requirements to reach peek efficiency to a lvl that was impossible at the time and now that its achievable its useless for the cost, Odin we were told would be too powerful to have a instant death move that works on NM but then BLM got death.

    This list can go on for quite some time as to the many flaws smn has and pointing out burst damage every 21-30secs isn't a fair comparison to anything as when we go all out like that our mp dwindles fast and using apogee drains it even faster.
    (0)