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  1. #11
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Jakuk View Post
    Yes, but you're not a job intended to be an Enfeebler or Enhancer, it's just an additional benefit given. When you can't do your jobs function well like RDM or BRD then there is a problem.

    SMN is useful now even without those two things, buff them for SMN as well and all you get is an even stronger job already used while the others stay dead. Basically another BLU. A job that can do it all.
    But that's the thing, views and such shift. SMN never really had much of a focus in the start. We were a "Jack of All, Master of None" Class. Most of the time, SMN was asked to be a healer, and an extremely gimped one at that. It wasn't until they divided our Blood Pacts that we actually had a decent flow of what we could be. Don't get me wrong, I want RDM and BRD to be brought back up to have a strong role, but SMNs have been asking for equally as long to have their wards be remembered as well. Of course SMN is frail compared to BLU, and won't be nearly on that level. BLU's major strength is the vast number of DMG AoE spells/Speed in which it can cast. I don't know if it can get lower than 21s, but our BP timer is what slows us down as a DD/Support. Thunder Spark is the only consistent pact we have, outside of Astral Flows, that is AoE DMG (Level ? Holy can barely be counted as an AoE with how often it misses). All other of our AoE abilities are Wards: Nightmare, Lunar Cry, Ultimate Terror, Tidal Roar, Diamond Storm, Mewing Lullaby, Shock Squall, Slowga, Sleepga. SMN does really well against single targets
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    Last edited by Zeargi; 01-12-2017 at 08:01 PM.
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