But that's the thing. It's the Mobs themselves and the immunobreak system that's part of the problem. As well, as RDM and BRD don't get JT/JA or Songs/Spells to make up for the facts they can be resisted. SCH, NIN, WHM, DNC all have things to to switch modes to boost things
SCH's arts make up it's lower base skill caps in either fields, as well as JA's that convert Single Target to AoE or Perform SCs.
DNC's Saber and Fan Dances, while merited, are still good when used in certain situations
NIN gets Yonin/Innin which should give it the the means to tanks or DD
WHMs mostly stay in one mode, but the other does have it's benefits.
COR could benefit from a DD and Support Mode. Where in DD mode their power goes up greatly but perhaps cost a die slot. Where a support mode would allow for a 3rd die, but limits or increases the timer for Elemental Card Shots.
RDM and BRD could also have modes similiar to this. RDM gained a JA like BRD's Pianissimo to cast self targeting spells on others. Give RDM access to Enlight and endark, change the En-spells to boost the power of enfeebling of matching types like the COR elemental shots. There's lots of positive solutions that can be made.


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