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  1. #1
    Player Zeargi's Avatar
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    Mar 2011
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    Currently: Windurst
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    Quote Originally Posted by Shiyo View Post
    Mobs having such obscene magic evasion to the point where 95% of your spell book is rendered pointless to use is really annoying.
    I'm not sure why they think it's good to have that, it adds zero depth and just makes it less fun to play as 95% of your tools simply don't function. No debuffs in the game are so overpowered that if they landed 100% of the time they'd make the game a joke or enemies worthless. Hilariously enough, the debuffs that ARE overpowered CANNOT be resisted(geo spells).

    I want debuffs to have 100% land rate on anything with a moderate amount of magical accuracy gear and for jobs like NIN to not have problems getting unresisted nukes with a moderate amount of macc gear for their nuke set.

    Insane magic evasion values for mobs needs to go away and never come back, it adds nothing to the games combat, it simply takes away a lot of ways to play and viable strategies and reduces your job(s) to basically mashing your WS button over and over in a lot of cases, or for something like a RDM rendered completely worthless or a cure/buff bot.

    Boring.

    edit:

    I think I should make a thread purely about this subject, honestly.
    But that's the thing. It's the Mobs themselves and the immunobreak system that's part of the problem. As well, as RDM and BRD don't get JT/JA or Songs/Spells to make up for the facts they can be resisted. SCH, NIN, WHM, DNC all have things to to switch modes to boost things

    SCH's arts make up it's lower base skill caps in either fields, as well as JA's that convert Single Target to AoE or Perform SCs.
    DNC's Saber and Fan Dances, while merited, are still good when used in certain situations
    NIN gets Yonin/Innin which should give it the the means to tanks or DD
    WHMs mostly stay in one mode, but the other does have it's benefits.

    COR could benefit from a DD and Support Mode. Where in DD mode their power goes up greatly but perhaps cost a die slot. Where a support mode would allow for a 3rd die, but limits or increases the timer for Elemental Card Shots.

    RDM and BRD could also have modes similiar to this. RDM gained a JA like BRD's Pianissimo to cast self targeting spells on others. Give RDM access to Enlight and endark, change the En-spells to boost the power of enfeebling of matching types like the COR elemental shots. There's lots of positive solutions that can be made.
    (2)
    Last edited by Zeargi; 12-29-2016 at 02:28 AM.
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