Results -9 to 0 of 209

Dev. Posts

Threaded View

  1. #10
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Shiyo View Post
    Detrimental is Geo existing in it's current state.

    You nerf things because it's easier to nerf 1 thing than to buff multiple, and POWER CREEP IS BAD. It's especially important to nerf things when they're completely out of control(like geo) and literally break the game in half. If a job 1 shot every boss in the game, would your solution be to buff every DD job to 1 shot bosses? No? Exactly.

    This extreme aversion to nerfing things that(rightfully) need to be nerfed has to stop.

    Power Creeping isn't what's going on here. They changed GEO way back when, a few months after it came out for certain spells. In all points, BRD and GEO work exactly the same with the division of their overall skills make the potential of what they can do. An under-skilled/Under-geared GEO isn't going to make those numbers happen. BRD needs to have new songs that effect those areas that it doesn't cover. It's been a while since I've played BRD, but as I recall off the top of my head they get: Nocturne (Addle) and Elegy (Slow) which are the only ones to directly impact there stats. While getting Requiem (DoT) and Lullaby (Sleep) as other debuffs. There needs to be a Magic DMG/MEVA (Frazzle)/EVA (Distract)/ACC Down Songs. Likewise, RDM need more spells to cover the other slots it's not getting. Plus both need the means to land those things more consistently. The major resist for NMs is the reason GEO is so loved. The Mobs resist normal spells, so the that is what needs to be addressed. Not GEO, you're not solving the problem, you're only making it worse.
    (1)
    Last edited by Zeargi; 12-29-2016 at 01:59 AM.
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]